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Steam News31 March 20262mo ago

Devlog #10 – Chapter 4 Progress

Hello! This is Happy Slugs, the development team behind Kill The Clock. The weather is finally getting warmer. With spring now here, let’s get right into our March devlog. 1.

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Repeated intro

Hello! This is Happy Slugs, the development team behind Kill The Clock.

What changed

0 fixes2 additions4 changes0 removals
  • Events
  • UI and audio
  • Balance
  • Gameplay
added1. New UpdateAdded 1 event CG to the daytime section of 10/16 in Chapter 1
changed1. New UpdateImproved parts of the menu UI
changed1. New UpdateAdjusted balance for some dice mechanics
changed1. New UpdateImproved save/load behavior in certain sections
changed1. New UpdateAdjusted battle stat balance for some NPCs
added- Art Resources ( 40% ) 🆕As mentioned in the previous devlog, March was mainly focused on writing Chapter 4’s script and replacing/adding existing CGs. However, we found that some parts of Chapter 4’s script conflicted with Chapter 3. Because of this, we had to spend additional time reworking and reviewing some sections of Chapter 3 that had already been completed.

The weather is finally getting warmer. With spring now here, let’s get right into our March devlog.

1. New Update

  • Replaced 1 ending CG in Chapter 1

  • Replaced 3 ending CGs in Chapter 2

  • Added 1 event CG to the daytime section of 10/16 in Chapter 1

  • Improved parts of the menu UI

  • Adjusted balance for some dice mechanics

  • Improved save/load behavior in certain sections

  • Adjusted battle stat balance for some NPCs

These updates have been applied in version 0.6.12.

2. Chapter 4 Progress

- Scenario / Script Work

  1. Overall story flow and major plot structure (Completed)

  2. Scene-by-scene development, dialogue flow, and branching structure planning (Completed)

  3. Dialogue and direction writing (40%) 🆕

  4. Script implementation into the game (0%)

- Art Resources (40%) 🆕

As mentioned in the previous devlog, March was mainly focused on writing Chapter 4’s script and replacing/adding existing CGs. However, we found that some parts of Chapter 4’s script conflicted with Chapter 3. Because of this, we had to spend additional time reworking and reviewing some sections of Chapter 3 that had already been completed.

3. Plans for April

  • Debug Chapter 3

  • Continue writing Chapter 4’s script

  • Continue working on Chapter 4 art resources

  • Begin Chapter 4 programming

Now that the conflicting parts of the setting and story have been sorted out, our top priority is to move forward with the script as quickly as possible. Our plan is to complete Chapter 4’s script, and while the corresponding art resources are being produced, begin programming work in parallel.

Even if progress is not always as fast as we hope, your support continues to keep us moving steadily toward our goal. Thank you to everyone who believes in us and patiently waits for Kill The Clock. We’ll see you again in the next devlog.

Have a wonderful day!

— Happy Slugs 🐌

Source

Steam News / 31 March 2026

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