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Steam News30 June 20265d ago

Devlog #13 – Chapter 4 Progress

Hello! This is Happy Slugs, the development team behind Kill The Clock. Summer is already here. Before the full heat of the season sets in, we’d like to share our June devlog with you. 1.

In this update2

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Hello! This is Happy Slugs, the development team behind Kill The Clock.

What changed

0 fixes0 additions3 changes0 removals
  • Events
  • Gameplay
changedSummer is already here. Before the full heat of the season sets in, we’d like to share our June devlog with you.
changed1. Chapter 4 ProgressWe have now completed writing Chapter 4’s script and have moved fully into the programming phase. Once we finish checking the minor additions to the text that come up during actual gameplay implementation, we plan to send the script out for Japanese and Chinese translation.
changed2. Plans for July 2026In July, our goal is to complete the overall programming work and focus on bug fixing. After that, in August, we plan to continue debugging while also adding several features we mentioned previously.

Kill The Clock changes

changedSummer is already here. Before the full heat of the season sets in, we’d like to share our June devlog with you.
changedWe have now completed writing Chapter 4’s script and have moved fully into the programming phase. Once we finish checking the minor additions to the text that come up during actual gameplay implementation, we plan to send the script out for Japanese and Chinese translation.
changedIn July, our goal is to complete the overall programming work and focus on bug fixing. After that, in August, we plan to continue debugging while also adding several features we mentioned previously.

Summer is already here. Before the full heat of the season sets in, we’d like to share our June devlog with you.

1. Chapter 4 Progress

  • Programming (45%) 🆕

  • Art Resources (88%) 🆕

We have now completed writing Chapter 4’s script and have moved fully into the programming phase. Once we finish checking the minor additions to the text that come up during actual gameplay implementation, we plan to send the script out for Japanese and Chinese translation.

For the art resources, we are continuing to work on the remaining assets in line with the pace of programming. Next month, we also plan to complete an additional review and revision pass for some of Chapter 3’s art resources.

2. Plans for July 2026

  • Chapter 4 programming

  • Complete Chapter 4 art resources

  • Chapter 3 debugging

  • Partial revisions to Chapter 3 art resources

  • Outsourced Japanese and Chinese translation for the script

In July, our goal is to complete the overall programming work and focus on bug fixing. After that, in August, we plan to continue debugging while also adding several features we mentioned previously.

Even in this hot weather, the reason we’re able to keep working hard on the game is thanks to all of you who continue to wait for us and cheer us on.

Thank you, as always!

— Happy Slugs 🐌

Source

Steam News / 30 June 2026

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