Full notes
Full Kill The Clock update
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Repeated intro
Hello! This is Happy Slugs, the development team behind Kill The Clock.
What changed
- Events
- Gameplay
As always, we’re back with another devlog for April. Let’s jump right into the latest progress update.
1. Development Progress
Chapter 3 (complete except for debugging)
Re-implemented the revised scripts into the game (100%) 🆕
Chapter 4 Scenario / Script Work
Dialogue and direction writing (75%) 🆕
Script implementation into the game (0%)
Chapter 4 Art Resources (65%) 🆕
This month, we focused on re-implementing the revised Chapter 3 scripts into the game, as well as continuing work on Chapter 4’s script. We also worked on Chapter 4 event CGs and some ending CGs. The remaining art resources will continue to be produced in line with the script’s progress.
2. Plans for May 2026
Continue writing Chapter 4’s script
Continue working on Chapter 4 art resources
Begin Chapter 4 programming
In May, we plan to finalize Chapter 4’s script and begin programming. We have also improved the workflow for implementing scripts into the game, so we hope this part of development can move forward more quickly.
The weather has become much warmer now. As spring settles in, we hope a little of its warmth and happiness stays with all of you as well.
Thank you, as always!
— Happy Slugs 🐌
Source
Changelog.gg summarizes and formats this update. How we read updates.
