HomeGamesUpdatesPricingMethodology
Steam News31 May 202629d ago

Devlog #12 – Chapter 4 Progress

Hello! This is Happy Slugs, the development team behind Kill The Clock. Here’s the May devlog you’ve been waiting for. 1.

Full notes

Full Kill The Clock update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! This is Happy Slugs, the development team behind Kill The Clock.

Here’s the May devlog you’ve been waiting for.

1. Chapter 4 Progress

  • Scenario / Script Work

    1. Dialogue and direction writing (97%) 🆕

    2. Script implementation into the game (0%)

  • Art Resources (80%) 🆕

Most of Chapter 4’s dialogue work has now been completed. Before implementing the script into the game, we are currently doing a final check and revision pass to make sure there are no setting or route-related conflicts.

The art resources will be finalized once all key scenes, including the endings, have been fully confirmed in detail.

2. Plans for June 2026

  • Complete Chapter 4’s script

  • Complete Chapter 4’s art resources

  • Begin Chapter 4 programming

It’s finally time to start programming Chapter 4. Our goal is to complete this phase as quickly as possible so we can move our focus to playtesting and debugging.

Spring has already passed by so quickly. We’ll do our best to bring you good news before the summer heat fully settles in.

Thank you, as always!

— Happy Slugs 🐌

Source

Steam News / 31 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.