Full notes
Full Kill The Clock update
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Repeated intro
Hello! This is Happy Slugs, the development team behind Kill The Clock.
What changed
- Events
- Performance
- Compatibility
- Gameplay
We know many of you have been waiting, so here’s our development update for this month.
Chapter 3 Progress
Scenario / Script Work
Overall story flow and main plot structure (Completed)
Scene-by-scene developments, dialogue flow, and branching structure (Completed)
Actual script writing and direction notes (65%) 🆕
In-game script implementation (0%)
Art Resources
Investigation items & background images (70%) 🆕
Event CGs (50%) 🆕
Ending CGs (80%) 🆕
This month, we finished writing the scripts for Days 1–3 and are currently working on Day 4. For art resources, investigation items and backgrounds for Days 1–3 have been completed, and we are now producing assets for Days 4–5. Event CGs are at 50%, and Ending CGs are at 80%.
Plans for September
Bug fixes and stability improvements
Completion of Chapter 3 script writing
Completion of Chapter 3 investigation items, backgrounds, and CGs
Begin implementing Chapter 3 scripts into the game
As we mentioned in our previous devlog, we had planned additional features such as controller support. Unfortunately, we couldn’t proceed with those this month since our top priority is completing Chapter 3’s script. We sincerely apologize to those who were waiting for feature updates.
Because one person is handling both programming and script work, it’s difficult to develop new features during months focused on script writing. Our goal for September is to 100% complete Chapter 3’s scripts and art resources, after which we will gradually move on to feature updates.
Thanks to your encouragement, we’ve been able to continue development steadily. We truly appreciate your patience and warm support.
We’ll see you again in the next devlog. Until then, please take care and have a wonderful time!
Thank you! — Happy Slugs 🐌
Source
Changelog.gg summarizes and formats this update. How we read updates.
