Full notes
Full Kill The Clock update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, We’re Happy Slugs, the team behind Kill The Clock.
What changed
- Gameplay
- Fixes
- UI and audio
- Events
- Compatibility
- Performance
First of all, we want to sincerely apologize for not being able to finish some of the new features we had planned for this month. As a two-person team, both of us were heavily involved in preparing for and attending BitSummit, an indie game festival held in Japan—and as a result, development was more disrupted than we expected.
That said, while we couldn’t complete new feature development, we’ve been actively fixing bugs as reports come in. Also, progress on the Chapter 3 script is going smoothly, so we hope you're looking forward to it!
Here’s a breakdown of what we’ve been working on this month:
July Key Updates
Adjusted mouse offset
Fixed menu layout bugs in specific resolutions
Fixed input issues in certain languages
Corrected translation errors
Fixed minor animation/object bugs
Reduced the dialogue choice display when viewing the log
Fixed a bug where saving wasn’t possible on some chapter ending screens
Added a required interaction with a specific character in a specific scene → (This led to a new bug where the story could become blocked on Chapter 1, Day 3 if visited in a certain order — we released a hotfix in v0.5.15 to resolve this.)
Other minor bug fixes and polish
Chapter 3 Progress
● Scenario & Script
Overall story flow and major plot planning – 🟢 Completed
Scene-by-scene structure, dialogue flow, and branching logic – 🟢 Completed (New!)
Writing full dialogue – 🟡 10% complete (New!)
Implementing the script in-game – ⚪ Not started
● Art Assets
Investigation items and background art – 🟡 35% complete (New!)
Event CGs – ⚪ Not started
Ending CGs – ⚪ Not started
This month, we completed all scene-by-scene story structure and dialogue flow planning. We’re now working on writing the actual dialogue for Day 1.
We’ve also begun creating art assets such as investigation items and background illustrations. As of now, visuals for Day 1 and Day 2 are roughly complete. Note: Some detailed item graphics may be adjusted later once the final script is ready.
Development Plans for August–September
Add controller support
Remove the "gift/bribe limit" from investigation scenes (except for initial character meetings)
Implement Steam Cloud Save
Improve how currency is earned
Continue bug fixes and stability improvements
Continue Chapter 3 dialogue writing
Create Chapter 3 investigation items, background art, and event CGs
To meet our timeline for Chapter 3, the top priority is completing the dialogue script. However, since our lead programmer is also in charge of dialogue writing, it may take a bit longer for us to deliver new feature updates.
As always, bug fixes come first, so please don’t hesitate to send us reports anytime!
We’re so grateful for all your support, which keeps us going even during the summer heat. Please stay safe and cool—and thank you so much for your continued patience and encouragement.
— Team Happy Slugs 🐌
Source
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