Update archive
Latest Heartless & Dreadful : Return by 72 Hours updates
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Patch v1.25.6
- Fixed charged shot related issues. My apolocheese. Let me know if anything else is broken.
Patch v1.25.5
- Fixed constant combat music in New World. - Fixed an exception error OnTriggerEnter for dialogue related triggers, if some other object or enemy enters it in the start of the Mission. Rare and stupid. - Fixed the new…
Patch v1.25.4
- Fixed one whole typo on the loading screen. - Fixed a few issues with the charged weapon sound and visual effects continuing to play constantly when they shouldn't under certain conditions. - Fixed an issue where butt…
Patch v1.25.3
- Fixed an issue with Tram player not working right in some triggers. (affecting Mission 11 specifically.) - Fixed an issue where pressing taunt button on Dominika didn't reset her chain. Let me know if anything else is…
Patch v1.25.2
Lemme know if there's anything else that needs fixing. - Fixed Upgrades menu in the Level Start menu not picking the correct character in singleplayer, instead only picking Shamir or Dominika in the testing area. - Fixe…
Patch v1.25.1
Sorry took a little longer because i had been doing it at night and re-encoding videos for both windows and linux took like 3 hours + doing a build took an extra 1 and it was like 1 AM and I was like FUC it takes so lon…
linux issues fix is coming in a few hours (not 72)
sorry, i am a gamer and i live in a society linux has a few issues with the engine update that i didnt see fixing shortly. computer is slow at compiling edit: that was fixed here, cause the news seem to be stuck and not…
Patch v1.25 (Main) - What's new? What's next?
1.25? Wasn't it 1.131? It was. There's just too many changes since then with all of them beta updates. So I bumped the version number higher, to indicate progress. [dynamiclink href="https://youtu.be/cTmUhFCF46k"]Anyway…
Patch v1.131 (Beta5) - Ah snap. Another one.
Overestimating my free time, it seems. Okay, this one is truly the last beta update before it's pushed to main. As per usual, if you're willing to try out the not fully finished update, you can do it by switching to the…
Patch v1.131 (Beta4) - oh lord when is it coming out already edition
As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case. You can access the beta_unstable branch in the game's properties on Steam. *Patch. Patch.…
Patch v1.131 (Beta3) - Almost Stable Enough for Release™ Edition
Not this TGA, eh? Take your Hopium shot, it'll come eventually. As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case. You can access the beta_un…
Patch v1.131 (Beta2) - Local Co-op, Character Switcher support for gamepad.
spaghetti. As per usual, if you want to give it a try, switch to the Beta channel in the game's properties. This update brings a more feature complete version of character switcher. It's very much done and very usable.…
Patch v1.131 (Beta/Unstable) - More garbage edition
Hello gamers, it's me. John Indieslop. I'm busy :( I've got a few more things I want to implement, but I can not release those features yet as a full update onto the main update branch yet, especially since the main bui…
Patch v1.130 (Main)
- Final boss: Updated some animations of the final boss to be less shitty. - Final boss: Removed the projectile attack from the final boss as it was activating up close and was essentially unblockable, ruining the flow…
Patch v1.129 (Main)
- Fixed Player possibly getting stuck inside of the Upgrade Statue after jumping into its pool. - Fixed a specific issue where if you were to walk off the ledge into a deadly pit without jumping after you previously jum…
Updated demo version returned to Steam.
So if you want to torture someone by making them try out the game... you can. I've adjusted the code to make demo building easier, so if I ever need to update it I won't need to suffer through duping the entire project…
Patch v1.128 (Main)
Sorry, I was recovering from the surgery for the past month so there hasn't been much going on in terms of updates. I was mostly lying down and sleeping. Yeah I don't announce stuff like that, but that's the excuse if y…
Patch v1.127 (Main)
give me your liver. - Malice 's projectiles can now be parried/reflected. - Malice 's attacks have been de-randomized, instead he attacks in a pattern. - Malice received additional attacks, will now switch between groun…
Patch v1.126 (Main)
Look at me ma, I work on two things at the same time. - Added a missing effect to boss Seth's lunge move. - Adjusted Dominika's battle theme a bit. Yeah it's kind of why I didn't put the new tracks into the soundtrack j…
Patch v1.125 (Main)
Hi, I've been prototyping more this past week. Working on a new project slowly. I really need it, to not get burned out on game development. It's turning out quite well so far. I do very much like the new visuals. No mo…
