Update log
Full Heartless & Dreadful : Return by 72 Hours update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
Lemme know if there's anything else that needs fixing. - Fixed Upgrades menu in the Level Start menu not picking the correct character in singleplayer, instead only picking Shamir or Dominika in the testing area. - Fixed Shield gauge not reflecting the current shield gauge amount after it was split to support co-op. - Fixed SDK level teleporters breaking because I forgot to include checkpoints script in the SDK after updating to Unity 6 - Fixed an issue where reviving on Eternal Nightmare didn't grant you any hearts. - Added some more invincibility frames on getting damaged to prevent getting double hit on the highest difficulty with explosive projectiles based on feedback.
quick fix was pushed after, not enough for a version change
added a check for missing objects for arena finishers in sdk missions
fixed sdk level complete function not setting gamepad buttons to Next/Back to menu.
Source
