HomeGamesUpdatesPricingMethodology
Steam News1 April 20264mo ago

Patch v1.25.2

Lemme know if there's anything else that needs fixing. - Fixed Upgrades menu in the Level Start menu not picking the correct character in singleplayer, instead only picking Shamir or Dominika in the testing area.

Full notes

Full Heartless & Dreadful : Return by 72 Hours update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • Fixes
  • Gameplay
fixedLemme know if there's anything else that needs fixing. - Fixed Upgrades menu in the Level Start menu not picking the correct character in singleplayer, instead only picking Shamir or Dominika in the testing area. - Fixed Shield gauge not reflecting the current shield gauge amount after it was split to support co-op. - Fixed SDK level teleporters breaking because I forgot to include checkpoints script in the SDK after updating to Unity 6 - Fixed an issue where reviving on Eternal Nightmare didn't grant you any hearts. - Added some more invincibility frames on getting damaged to prevent getting double hit on the highest difficulty with explosive projectiles based on feedback.
addedadded a check for missing objects for arena finishers in sdk missions
fixedfixed sdk level complete function not setting gamepad buttons to Next/Back to menu.

Heartless & Dreadful : Return by 72 Hours changes

fixedLemme know if there's anything else that needs fixing. - Fixed Upgrades menu in the Level Start menu not picking the correct character in singleplayer, instead only picking Shamir or Dominika in the testing area. - Fixed Shield gauge not reflecting the current shield gauge amount after it was split to support co-op. - Fixed SDK level teleporters breaking because I forgot to include checkpoints script in the SDK after updating to Unity 6 - Fixed an issue where reviving on Eternal Nightmare didn't grant you any hearts. - Added some more invincibility frames on getting damaged to prevent getting double hit on the highest difficulty with explosive projectiles based on feedback.
addedadded a check for missing objects for arena finishers in sdk missions
fixedfixed sdk level complete function not setting gamepad buttons to Next/Back to menu.

Lemme know if there's anything else that needs fixing. - Fixed Upgrades menu in the Level Start menu not picking the correct character in singleplayer, instead only picking Shamir or Dominika in the testing area. - Fixed Shield gauge not reflecting the current shield gauge amount after it was split to support co-op. - Fixed SDK level teleporters breaking because I forgot to include checkpoints script in the SDK after updating to Unity 6 - Fixed an issue where reviving on Eternal Nightmare didn't grant you any hearts. - Added some more invincibility frames on getting damaged to prevent getting double hit on the highest difficulty with explosive projectiles based on feedback.

quick fix was pushed after, not enough for a version change

  • added a check for missing objects for arena finishers in sdk missions

  • fixed sdk level complete function not setting gamepad buttons to Next/Back to menu.

Source

Steam News / 1 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.