Update log
Full Heartless & Dreadful : Return by 72 Hours update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Sorry took a little longer because i had been doing it at night and re-encoding videos for both windows and linux took like 3 hours + doing a build took an extra 1 and it was like 1 AM and I was like FUC it takes so long i go to bed.
All platforms:
- Added a bandaid/extra check for unlocking Divergence because the code is smelly, now if you load a save file that has game beaten flag, it should set it properly.
(This should solve divergence being locked after reinstalling the game and loading a completed game save file. If it's still somehow screwed, you can press F1 after loading your save file in the main menu to force unlock it.)
- Added text to indicate what to do to unlock divergence in the level selection menu to make it a bit more obvious.
Linux specific (I tested these on my Linux laptop, all seems to work.)
- Reverted default rendering api to Vulkan for Linux because upgrading to Unity 6 changed it to OpenGL to be the default one for some reason.
- Re-encoded videos to use vp8 again just like pre 1.25. (That is why the download size is a bit too large. But this should resolve the issue of video playback not working on Linux devices.)
Thanks for the reports, if something is still broken let me know!
Source
