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Steam News19 July 20261mo ago

Patch v1.25.13.3b (Beta channel)

Something something, to join to beta test it go to the game's properties settings and pick beta_unstable, ya know the drill. This beta update brings a rework of Mission 8, Mission 8 was, and still is very important.

Full notes

Full Heartless & Dreadful : Return by 72 Hours update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions4 changes3 removals
  • Compatibility
  • Gameplay
  • Performance
  • Fixes
changedSomething something, to join to beta test it go to the game's properties settings and pick beta_unstable, ya know the drill.
changedThis beta update brings a rework of Mission 8, Mission 8 was, and still is very important.
changedTherefore, to fix its many issues it has been reworked. This beta update also brings a few other small things, which are listed below.
addedAdded a visual effect for collecting crystalized blood. I want to add it to the rest of the collectibles also.
removedCamera shake should no longer depend on the framerate. (Might be a bit too strong now. Let me know.)
changedMinor CPU performance improvements in some areas.

Heartless & Dreadful : Return by 72 Hours changes

changedSomething something, to join to beta test it go to the game's properties settings and pick beta_unstable, ya know the drill.
changedThis beta update brings a rework of Mission 8, Mission 8 was, and still is very important.
changedTherefore, to fix its many issues it has been reworked. This beta update also brings a few other small things, which are listed below.
addedAdded a visual effect for collecting crystalized blood. I want to add it to the rest of the collectibles also.
removedCamera shake should no longer depend on the framerate. (Might be a bit too strong now. Let me know.)

Something something, to join to beta test it go to the game's properties settings and pick beta_unstable, ya know the drill.

This beta update brings a rework of Mission 8, Mission 8 was, and still is very important.

However, the traversal was rather confusing and not fun on the first play-through.

Therefore, to fix its many issues it has been reworked. This beta update also brings a few other small things, which are listed below.

  • Added a visual effect for collecting crystalized blood. I want to add it to the rest of the collectibles also.

  • Can't get on rails in combat anymore to prevent some issues.

  • Camera shake should no longer depend on the framerate. (Might be a bit too strong now. Let me know.)

  • Minor CPU performance improvements in some areas.

  • Fixed an issue where the weapon material switch (to highlight the attack) didn't work on a specific enemy.

  • Fixed a small issue where some breakable objects were not visible because I have stupid and forgot to set their layer mask to be visible in the camera.

Mission 5:

  • Re-enabled co-op gates for Mission 5's rework, because I forgot.

Mission 6:

  • Added the co-op gates to the reworked version, because I forgot.

Mission 8:

  • Reworked the layout to remove backtracking.

  • Many areas are now optional. The Mission itself is now also bit more vertically structured.

  • Entirely different visuals, I believe it looks a lot more polished.

  • Many dialogues are now optional, the game will tell you when they can be activated.

  • Invisible walls have been removed. (...with the exception of mission boundaries.)

  • Old version of Mission 8 is available in Extras. For those who liked the original layout.

Known issues:

  • The level finish time score is still the same for mission 5, 6 and 8, working on it.

  • CT orbs are obsolete for traversal, moving them around.

Source

Steam News / 19 July 2026

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