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Quick Patch Notes v0.1.7.167
NEW-EXP Player details linked to the webpage, and worldwide ranking; NEW-EXP StageGlobalLeaderboards service for seeing stage global leaderboard from the website; SRV Player details stats and numbers building logic; MI…
Quick Patch Notes v0.1.7.166
HOTFIX Regression impossible to start a new game, thanks BLRplex for reporting this🙏🙏🙏
Quick Patch Notes v0.1.7.165
NEW Handy Clipboard image viewer to import schematics from outside HC (search OR NOR for example in your favorite search engine, image section); NEW-EXP Subprocess overlay brings a little bit of context to each stage du…
Quick Patch Notes v0.1.7.164
UX Input/Output pin assignments follow a die Z extension; UX hard to delete labels with Alt+LClick; MI Key press logic updated for the new UI stack; TLS Adding missing keys and russian reviewed update; TLS Translation p…
Quick Patch Notes v0.1.7.161
NEW Fast Raymarching renderer (for a price in visual fidelity); NEW-EXP UI scale settings (1x to 2.5x, but work still in progress!); NEW-EXP Japanese localization (work in progress); NEW-EXP Simplified Chinese Localizat…
Quick Patch Notes v0.1.7.160
NEW OpenCommunity v1 added to PastGauntlets screen; UX Export button in the Library screen, in all lists, to facilitate sharing designs; UX Stop removing input block when pasting blueprint; UX/UI Revisited probe minimiz…
Open Community Gauntlet v1 has concluded!
My humble contribution for week 4 OCGv1 is officially wrapped. Four weeks, four incrementally harder challenges, and some genuinely impressive transistor-level optimization from everyone who competed. Big thanks to the…
Quick Patch notes v0.1.7.159
NEW Celadon theme unlockable when participating in the Gauntlet; SRV Community stages api endpoints allow more control/feedback to creators. MI Script no zip xprmtl; FIX auto unstuck for Android arm64 test; FIX Discarde…
Quick Patch Notes v0.1.7.157
FIX Die Limits indicator potential CTD; FIX Die limits when updating graphical settings live; FIX Align indicators updating from background thread; FIX Align indicators showing on high-quality preset in photo mode; FIX…
Quick Patch Notes v0.1.7.156
NEW MSAA 2x and 3x and SSAA 2x antialiasing, setup able in menu; NEW Live graphical settings update in the Editor; UX shader normal calculations, diminishing visual edge white artifacts and update dependencies MI Photom…
Quick Patch Notes v0.1.7.154
CX XPRMTL Bit shifts can be completed now; MI sampler adjustments in shader; TLS typo in instructions modal; UX Loading modal doesn't prevent escaping the stage; FIX Orbital camera flipping at the top; FIX crash when ex…
Open Community Gauntlet v1
Starting Saturday, February 28th at 18:00 UTC! For the next 4 weeks, Hard Chip is hosting the next gauntlet entirely designed by the community, namely Open Community Gauntlet v1, crafted by one of the top HC players. Th…
Quick Patch Notes v0.1.7.153
NEW Live unlock and distribution logic for gauntlet stages; MI Current Gauntlet is retrieved from the online CommunityAPI (automation process of gauntlets); FIX Cam rework grab mouse behavior when locked with direct cal…
Quick patch notes v0.1.7.152
UX 4 updated schematics to the new style; UX Left Click to rebind instead of right, Right click to clear out a bind; FIX new Camera rework now works with multi screens setup; FIX ZQSD is assignable for Azerty keyboard;…
Quick Patch Notes v0.1.7.150
CX Mul4to1 grades; UX computing mouse movement to smooth camera rotation, especially orbital movement; MI Fast(er) experimental release scripts for the xprmtl branch; FIX Potential crash with cursor; FIX no recorded pro…
Quick Patch Notes v0.1.7.148
NEW updated 512Bytes Memory demo; NEW update of schematics' style; SIM Explicit thread preference to run from in mediator. This is a first pass expliciting said preference in many flows (but not all cause there are 600+…
Update 64 Faster Simulation, Cleaner Workflow, Tougher (Fairer) Challenges!
Unreasonably large open designs can run * moderately * now! Greetings, Hard Chip players! Oh boy, it has already been 2 months since the last Dev Update!? I'm late😬! Here we go for a larger-than-usual update to catch u…
Quick Patch Notes v0.1.7.147
NEW It's over 9000 ticks/s!!! uncapped tick speed and 1kT, 2kT and 4kT/s speeds PERF Simulation evaluates MOS states only when the MOS gate is being "touched" by a state change. Gains vary depending on the scenarios; so…
Quick Patch Notes v0.1.7.146
NEW Terminal glitch effect can be disabled in Options. NEW Pause menu revision, graphics settings are now editable with a warning that some settings will require an editor restart to take effect. All tabs updated as wel…
Quick Patch Notes v0.1.7.145
SIM Extended set of validation steps pool for post-random test phase; UX hide expected value on the inputs when the inputs are touched to avoid confusion on which validation you are in; FIX Incomplete truth table cheese…
