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- Hard Chip
Open Community Gauntlet v1 has concluded!
Steam post image My humble contribution for week 4 OCGv1 is officially wrapped. Four weeks, four incrementally harder challenges, and some genuinely impressive transistor-level optimization from everyone who competed. B…
Security5 changesPerformanceEvent - Hard Chip
Quick Patch notes v0.1.7.159
NEW Celadon theme unlockable when participating in the Gauntlet; SRV Community stages api endpoints allow more control/feedback to creators. MI Script no zip xprmtl; FIX auto unstuck for Android arm64 test; FIX Discarde…
Announcement6 changesFixGameplay - Hard Chip
Quick Patch Notes v0.1.7.157
FIX Die Limits indicator potential CTD; FIX Die limits when updating graphical settings live; FIX Align indicators updating from background thread; FIX Align indicators showing on high-quality preset in photo mode; FIX…
Announcement6 changesFixGameplay - Hard Chip
Quick Patch Notes v0.1.7.156
NEW MSAA 2x and 3x and SSAA 2x antialiasing, setup able in menu; NEW Live graphical settings update in the Editor; UX shader normal calculations, diminishing visual edge white artifacts and update dependencies MI Photom…
Announcement7 changesFixGameplay - Hard Chip
Quick Patch Notes v0.1.7.154
CX XPRMTL Bit shifts can be completed now; MI sampler adjustments in shader; TLS typo in instructions modal; UX Loading modal doesn't prevent escaping the stage; FIX Orbital camera flipping at the top; FIX crash when ex…
Announcement11 changesFixPerformance - Hard Chip
Open Community Gauntlet v1
Steam post image Starting Saturday, February 28th at 18:00 UTC! For the next 4 weeks, Hard Chip is hosting the next gauntlet entirely designed by the community, namely Open Community Gauntlet v1, crafted by one of the t…
Event5 changesBalancePerformance - Hard Chip
Quick Patch Notes v0.1.7.153
NEW Live unlock and distribution logic for gauntlet stages; MI Current Gauntlet is retrieved from the online CommunityAPI (automation process of gauntlets); FIX Cam rework grab mouse behavior when locked with direct cal…
Security7 changesFixMaps - Hard Chip
Quick patch notes v0.1.7.152
UX 4 updated schematics to the new style; UX Left Click to rebind instead of right, Right click to clear out a bind; FIX new Camera rework now works with multi screens setup; FIX ZQSD is assignable for Azerty keyboard;…
Announcement4 changesFixGameplay - Hard Chip
Quick Patch Notes v0.1.7.150
CX Mul4to1 grades; UX computing mouse movement to smooth camera rotation, especially orbital movement; MI Fast(er) experimental release scripts for the xprmtl branch; FIX Potential crash with cursor; FIX no recorded pro…
Announcement9 changesFixGameplay - Hard Chip
Quick Patch Notes v0.1.7.148
NEW updated 512Bytes Memory demo; NEW update of schematics' style; SIM Explicit thread preference to run from in mediator. This is a first pass expliciting said preference in many flows (but not all cause there are 600+…
Announcement8 changesGameplayPerformance - Hard Chip
Update 64 Faster Simulation, Cleaner Workflow, Tougher (Fairer) Challenges!
Steam post image Unreasonably large open designs can run * moderately * now! Greetings, Hard Chip players! Oh boy, it has already been 2 months since the last Dev Update!? I'm late😬! Here we go for a larger-than-usual…
Event141 changesFixBalance - Hard Chip
Quick Patch Notes v0.1.7.147
NEW It's over 9000 ticks/s!!! uncapped tick speed and 1kT, 2kT and 4kT/s speeds PERF Simulation evaluates MOS states only when the MOS gate is being "touched" by a state change. Gains vary depending on the scenarios; so…
Announcement3 changesGameplayPerformance - Hard Chip
Quick Patch Notes v0.1.7.146
NEW Terminal glitch effect can be disabled in Options. NEW Pause menu revision, graphics settings are now editable with a warning that some settings will require an editor restart to take effect. All tabs updated as wel…
Event7 changesGameplayServer - Hard Chip
Quick Patch Notes v0.1.7.145
SIM Extended set of validation steps pool for post-random test phase; UX hide expected value on the inputs when the inputs are touched to avoid confusion on which validation you are in; FIX Incomplete truth table cheese…
Announcement1 changeUI/audio



