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Steam News1 February 20266mo ago

Quick Patch Notes v0.1.7.146

NEW Terminal glitch effect can be disabled in Options. NEW Pause menu revision, graphics settings are now editable with a warning that some settings will require an editor restart to take effect.

Full notes

Full Hard Chip update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Maps
  • Server
addedNEW Terminal glitch effect can be disabled in Options.
addedNEW Pause menu revision, graphics settings are now editable with a warning that some settings will require an editor restart to take effect. All tabs updated as well.
addedNEW Distinct MOS blocks in build menu options;
changedMI Updated local snapshot of graphs for players with restricted internet;
changedMI Verifying challenge files' integrity;
changedMI CSE and long for storing values for input/output validation steps in stages (allow using very large numbers as expected values and input values);

Hard Chip changes

addedNEW Terminal glitch effect can be disabled in Options.
addedNEW Pause menu revision, graphics settings are now editable with a warning that some settings will require an editor restart to take effect. All tabs updated as well.
addedNEW Distinct MOS blocks in build menu options;
changedMI Updated local snapshot of graphs for players with restricted internet;
changedMI Verifying challenge files' integrity;
  • NEW Terminal glitch effect can be disabled in Options.

  • NEW Pause menu revision, graphics settings are now editable with a warning that some settings will require an editor restart to take effect. All tabs updated as well.

  • NEW Distinct MOS blocks in build menu options;

  • CX 64Bit revised, more anticheese (try to cheese it) and with carry in;

  • MI Updated local snapshot of graphs for players with restricted internet;

  • MI Verifying challenge files' integrity;

  • MI Simplified loading schematics;

  • MI Error modal unified;

  • MI CSE and long for storing values for input/output validation steps in stages (allow using very large numbers as expected values and input values);

  • PERF Large segment selection simplified and (way) faster run speed;

  • PERF Highlight points are shown progressively when more than 100, improved lifecycle for speed (tested with unreasonnable 10 of thousands);

  • TLS chapter vs chapitre in english;

  • SRV Graphs, set the cutoff threshold calculation to player count and not submission count;

Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

Source

Steam News / 1 February 2026

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