Update log
Full Hard Chip update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Server
NEW Terminal glitch effect can be disabled in Options.
NEW Pause menu revision, graphics settings are now editable with a warning that some settings will require an editor restart to take effect. All tabs updated as well.
NEW Distinct MOS blocks in build menu options;
CX 64Bit revised, more anticheese (try to cheese it) and with carry in;
MI Updated local snapshot of graphs for players with restricted internet;
MI Verifying challenge files' integrity;
MI Simplified loading schematics;
MI Error modal unified;
MI CSE and long for storing values for input/output validation steps in stages (allow using very large numbers as expected values and input values);
PERF Large segment selection simplified and (way) faster run speed;
PERF Highlight points are shown progressively when more than 100, improved lifecycle for speed (tested with unreasonnable 10 of thousands);
TLS chapter vs chapitre in english;
SRV Graphs, set the cutoff threshold calculation to player count and not submission count;
Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
Source
