Full notes
Full Hard Chip update
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What changed
- Gameplay
- Maps
- Server
Hard Chip changes
NEW Duplicator now with source and target modes (clipboard, blueprint or die)
PERF Reducing GC pressure on simulation thread (5%ish);
CX-EXP ALU Register and General-purpose register;
CX-EXP ReadableDFlipFlop;
CX-EXP Safe Byte Register;
UX Floating Truth table fit columns width to its content size;
UX Truth table shows 0 1 on 0 1 alone even when integer formatting is asked;
MI Overworld editor LoadMaps feature;
MI Overworld editor QOL;
MI Overworld Editor starting position and recent map list;
MI Chipmaps placeholders;
SX New area placeholders;
FIX race conditions in cursors building (CR03 Source array was not long enough);
Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
Source
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