Full notes
Full Hard Chip update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
Hard Chip changes
NEW It's over 9000 ticks/s!!! uncapped tick speed and 1kT, 2kT and 4kT/s speeds
PERF Simulation evaluates MOS states only when the MOS gate is being "touched" by a state change. Gains vary depending on the scenarios; some tests showed 10% on a modest laptop, some other tests showed way more.
UX Current live ticks/s show when the extended live info option is on
UX Escape behavior locks inputs for the editor temporarily, allowing escaping/space/enter from perf report windows and a cleaner Pause Menu
FIX Crash to desktop tentative fix
FIX editor "frozen" soft lock tentative fix
FIX Rebindable Left Ctrl for upward build now working, Left Ctrl is not a reserved key anymore
SRV Leaderboard service (for upcoming gauntlet)
MI Managing runner thread cancelling itself without deadlock (for dev purpose really)
MI References assert that ticks are prerecorded scores. (verifying the simulation is consistent between releases)
Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
Source
Changelog.gg summarizes and formats this update. How we read updates.
