Update log
Full Hard Chip update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Server
NEW updated 512Bytes Memory demo;
NEW update of schematics' style;
SIM Explicit thread preference to run from in mediator. This is a first pass expliciting said preference in many flows (but not all cause there are 600+ of them). Some long-running operations now don't freeze the UI anymore. Drop in performance expected, aiming to fix the lasting "no longer able to edit" bug first.
CX Bonus stages path is revised.
CX Tristate (Bit Transmitter) grades are tighter now.
CX Mux2to1grades revised;
UX Loading modal on large file loading;
UX Busy indicator on (very) slow or crashed sim (yellow/red/black);
UX Faster/Fast/Balanced/Quality presets in graphics options;
MI new Open Community Gauntlet Announcement 28feb;
FIX tentative fix for "no longer able to edit" bug and mos center block appearing;
FIX Bonus screen slow/no loading on fast computers outputting more than 1000 fps (no vsync or fps limit set);
FIX "Compact the inverter" wasn't saving local best;
FIX Select block from the build menu is conserved after switching back from Delete mode.
FIX while holding mmb and escaping, the mouse movement would get locked.
Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
Source
