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Steam News21 April 20263mo ago

Quick Patch Notes v0.1.7.161

NEW Fast Raymarching renderer (for a price in visual fidelity); NEW-EXP UI scale settings (1x to 2.5x, but work still in progress!

Full notes

Full Hard Chip update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions1 change1 removal
  • Balance
  • UI and audio
  • Performance
  • Gameplay
  • Maps
  • Server
addedNEW Fast Raymarching renderer (for a price in visual fidelity);
addedNEW-EXP UI scale settings (1x to 2.5x, but work still in progress!);
addedNEW-EXP Japanese localization (work in progress);
addedNEW-EXP Simplified Chinese Localization (work in progress);
fixedFIX UI crash when exiting the game;
fixedFIX wrong resolution for overworld terminal when running the game at a resolution other than 1920x1080;

Hard Chip changes

addedNEW Fast Raymarching renderer (for a price in visual fidelity);
addedNEW-EXP UI scale settings (1x to 2.5x, but work still in progress!);
addedNEW-EXP Japanese localization (work in progress);
addedNEW-EXP Simplified Chinese Localization (work in progress);
fixedFIX UI crash when exiting the game;
  • NEW Fast Raymarching renderer (for a price in visual fidelity);

  • NEW-EXP UI scale settings (1x to 2.5x, but work still in progress!);

  • NEW-EXP Japanese localization (work in progress);

  • NEW-EXP Simplified Chinese Localization (work in progress);

  • PERF SDF distance-adaptive thresholding, far away pixels get less precision compared to the pixel size.

  • UX Input/Output shows colored lines to/from their overlays;

  • FIX UI crash when exiting the game;

  • FIX wrong resolution for overworld terminal when running the game at a resolution other than 1920x1080;

  • FIX Past Gauntlet Multigate last stage was wrong;

  • TLS Adding missing keys;

  • MI Migrating the entire UI stack to Hexa.ImGui, got to parity with the previous library, now allowing work on Simplified Chinese and Japanese localizations, DPI awareness logic (work in progress);

  • MI Fast Ray Marching renderer uses a precision setting;

  • MI Demos can't remove/edit labels;

  • MI Demos have a pause menu now;

Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

Source

Steam News / 21 April 2026

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