Update log
Full Hard Chip update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- UI and audio
- Gameplay
- Performance
- Server
NEW Fast Raymarching renderer (for a price in visual fidelity);
NEW-EXP UI scale settings (1x to 2.5x, but work still in progress!);
NEW-EXP Japanese localization (work in progress);
NEW-EXP Simplified Chinese Localization (work in progress);
PERF SDF distance-adaptive thresholding, far away pixels get less precision compared to the pixel size.
UX Input/Output shows colored lines to/from their overlays;
FIX UI crash when exiting the game;
FIX wrong resolution for overworld terminal when running the game at a resolution other than 1920x1080;
FIX Past Gauntlet Multigate last stage was wrong;
TLS Adding missing keys;
MI Migrating the entire UI stack to Hexa.ImGui, got to parity with the previous library, now allowing work on Simplified Chinese and Japanese localizations, DPI awareness logic (work in progress);
MI Fast Ray Marching renderer uses a precision setting;
MI Demos can't remove/edit labels;
MI Demos have a pause menu now;
Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build
Source
