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Steam News4 August 202612d ago

Quick Patch Notes v0.1.7.179

FIX Levels no longer dispose the shared walking camera on teardown; ThreadDispatcher is shared and no longer per collision model; FIX OffScreenImGuiManagerPool tracks free slots and grows on demand instead of counting b

Full notes

Full Hard Chip update

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What changed

2 fixes3 additions0 changes0 removals
  • Gameplay
  • Server
fixedFIX Levels no longer dispose the shared walking camera on teardown; ThreadDispatcher is shared and no longer per collision model;
fixedFIX OffScreenImGuiManagerPool tracks free slots and grows on demand instead of counting by dictionary size;
addedSRV Headless game handle the new preload logic;
addedSX-DEV New campaign levels L18 and L19;
addedLegends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor , TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build, -DEV dev build only

Hard Chip changes

fixedFIX Levels no longer dispose the shared walking camera on teardown; ThreadDispatcher is shared and no longer per collision model;
fixedFIX OffScreenImGuiManagerPool tracks free slots and grows on demand instead of counting by dictionary size;
addedSRV Headless game handle the new preload logic;
addedSX-DEV New campaign levels L18 and L19;
addedLegends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor , TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build, -DEV dev build only
  • FIX Levels no longer dispose the shared walking camera on teardown; ThreadDispatcher is shared and no longer per collision model;

  • FIX OffScreenImGuiManagerPool tracks free slots and grows on demand instead of counting by dictionary size;

  • MI Dev tools: ImGuiOneTimeButton and ImGuiLongRunningButton, TheGreatEscaper preloads the level it launches, component list in the debug overlay;

  • MI Component preloading pipeline: game components gain PreLoadContent/StartPreloading/IsPreLoaded/IsReady

  • MI ThreadSafeContentManager so Content.Load is safe from the preload thread; area builders memoization now locked;

  • SRV Headless game handle the new preload logic;

  • SRV Revalidation workers scheduling logic;

  • SX-DEV New campaign levels L18 and L19;

  • SX-DEV Level 17 test meshes;

Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build, -DEV dev build only

Source

Steam News / 4 August 2026

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