Full notes
Full Hard Chip update
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What changed
- Gameplay
- Maps
- Events
- Server
Hard Chip changes
NEW boot clear block;
SIM Boot clear logic pulls down only during a power-up phase and then disconnects. This block is essential for specific latches or feedback-loop-based circuits, providing a signal to prime a loop; Used in specific latches to prime them;
SIM Old Puller block and logic permanently removed;
SIM refactoring and regression tests harness for validation (all stages);
MI Update local score snapshot for graphs in offline mode;
CX-DEV JKLatch and MSJKlatch now use Boot Clear;
CX-DEV 4BitsProgramCounter truth table expanded;
CX-DEV new AB Registers+ALU challenge and 4-bit program counter work (with boot clear block);
SX-DEV campaign level renumber (new L14 Transmitter Chip, Airlock Phase2->L16, Overhanging Platform->L17);
Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build, -DEV dev build only
Source
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