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- DeadOS
Version 0.41.0 is now live!
Hi everyone! This update is the first part of something that I've always wanted to add to DeadOS, an in game City Editor update! You can now choose which buildings and parks go where in your generated cities. On the cit…
Announcement4 changesFixGameplay - DeadOS
Version 0.40.1 is now live!
Hi everyone! I've been sick for the last week so I haven't been able to make much progress with the game lately (such is the perils of being a one person game dev team) but I have still managed to put in some bug fixes…
Announcement6 changesFixGameplay - DeadOS
Version 0.40.0 is now live!
Hi everyone! I've added something I've wanted to add for a while in this update - Parks! When generating a city park areas will now also be procedurally generated (there is a checkbox to turn them off if you desire). Th…
Announcement3 changesGameplay - DeadOS
Version 0.39.0 is now live!
Hi everyone! I've added a new AI feature that I think is going to be a game changer: Zombies that aren't chasing humans are now attracted to loud noises. The more the noise builds up the further the zombies are pulled i…
Announcement2 changesGameplay - DeadOS
Version 0.38.0 is now live!
Hi everyone! I've added a quality of life update that I think you'll appreciate: When generating cities you can now choose to regenerate the city again and again if you don't like the layout or the river configuration.…
Announcement3 changesGameplay - DeadOS
Version 0.37.4 is now live!
Hi everyone! This week's update focuses mainly on improvements to how the military AI works when helping cops quarantine areas and deal with the zombie threat. Once cops have been whittled down by a certain amount (down…
Announcement6 changesFixGameplay - DeadOS
Version 0.37.3 is now live!
Hi everyone! I've been attacking my bug list since the last big update and this update aims to fix a lot of bugs, so let's get to it! In the previous update the pathfinding for how people drive to commute back and forth…
Announcement5 changesFixGameplay - DeadOS
Version 0.37.2 is now live!
Hey everyone! I've got a big update for you this time! Introducing the Bridge Update: This update was a long time coming as a whole load of systems had to be altered and some of them redone in order for this to work, bu…
Announcement4 changesGameplay - DeadOS
Version 0.37.1 is now live!
Hi everyone! I've uploaded a small patch fixing a visual issue with black squares appearing above rivers when viewing a city on all layers. Thanks for playing as always and see you in the next update!
Announcement - DeadOS
Version 0.37.0 is now live!
Hey everyone! I've got something I'm very excited to bring to you this update.... Procedurally generated rivers are now in DeadOS! On the city generating screen you can now choose to Spawn Rivers: Cities can now look a…
Announcement3 changesGameplay - DeadOS
Version 0.36.1 is now live!
Hi everyone! I hope you all had a good Holidays / New Year! I'm back from my break with the first update of the year: Survivors will now remember their pre-outbreak home/work places when they are in survival mode and at…
Announcement1 changeGameplay - DeadOS
Version 0.36.0 is now live!
Hi everyone! I'm trying to make the game a little more user friendly for people just starting out so I've restructured the first setup screens this week as I've found with playtesting that players are getting overwhelme…
Announcement3 changesGameplay - DeadOS
Version 0.35.2 is now live!
Hi everyone! This update I've been focusing on the cyan civilian AI and giving it new behaviours. Previously the AI in this state would simply shelter in place but they now have behaviour where they will seek out cops w…
Announcement5 changesFixGameplay - DeadOS
Version 0.35.1 is now live!
Hi everyone! I was on another twitch stream with a friend of mine (which you can watch here) and from that I was inspired to create this week's update. Civilians and cops when they first encounter zombies will now hesit…
Patch notes2 changesFixGameplay - DeadOS
Version 0.35.0 is now live!
Hi everyone! I've updated some of the city visuals this week! I've been meaning to put something in the blank space surrounding generated cities for a very long time and this week I decided to finally do something about…
Announcement2 changesGameplay - DeadOS
Version 0.34.5 is now live!
Hi everyone! I've been overhauling the AI some more this week after some of the changes from last week broke some more things. The focus is mainly on the cyan state of civilian known as "Alerted". This stage is meant to…
Announcement1 changeGameplay






