HomeGamesUpdatesPricingMethodology
Steam News6 February 20264mo ago

Version 0.37.0 is now live!

Hey everyone! I've got something I'm very excited to bring to you this update.... Procedurally generated rivers are now in DeadOS!

Full notes

Full DeadOS update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! I've got something I'm very excited to bring to you this update....

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
addedProcedurally generated rivers are now in DeadOS! On the city generating screen you can now choose to Spawn Rivers:
addedCities can now look a lot more interesting and the layouts are no longer a single block of buildings. I think this really takes city generating to the next level and adds a lot of new possibilities for more strategic simulations. Check out a few examples!
changedAt the moment you cannot manually decide where the rivers go, and in this regard I am planning an upcoming City Editor mode that can do this alongside choosing which buildings go where, etc in a future update, so for now you'll have to keep generating cities until you find one you like. I look forward to seeing what kind of cities you generate!
addedI also intend to you to be able to remove bridges from the river to create interesting new choke points. I wanted to put it in this update but the AI changes needed to support that were large enough that I need to break it up into separate updates, but it is very high on my priority list!

Procedurally generated rivers are now in DeadOS! On the city generating screen you can now choose to Spawn Rivers:

Cities can now look a lot more interesting and the layouts are no longer a single block of buildings. I think this really takes city generating to the next level and adds a lot of new possibilities for more strategic simulations. Check out a few examples!

At the moment you cannot manually decide where the rivers go, and in this regard I am planning an upcoming City Editor mode that can do this alongside choosing which buildings go where, etc in a future update, so for now you'll have to keep generating cities until you find one you like. I look forward to seeing what kind of cities you generate!

I also intend to you to be able to remove bridges from the river to create interesting new choke points. I wanted to put it in this update but the AI changes needed to support that were large enough that I need to break it up into separate updates, but it is very high on my priority list!

Thanks for playing as always and see you in the next update!

Source

Steam News / 6 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.