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Steam News28 November 20257mo ago

Version 0.35.1 is now live!

Hi everyone! I was on another twitch stream with a friend of mine (which you can watch here) and from that I was inspired to create this week's update.

Full notes

Full DeadOS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Fixes
  • Balance
changedCivilians and cops when they first encounter zombies will now hesitate before they open fire. I found that people were too keen to start blasting the moment they saw a zombie and that in my opinion isn't the way a zombie experience should play out. They now hesitate a moment, try to reason with the zombie or warn them to stay back. They will step backwards and still flee but after a small time they will open fire when they feel like they have no choice.
fixedOnce cops have become aware of the zombie threat and start quarantining they will stop hesitating and will open fire, and Military units never hesitate. (Also I've just noticed while writing these patch notes that there's a spelling mistake in "Hesitating", so that'll be fixed in the next update :P)
addedI think this'll add a little bit of realism to the sim and also give players a better chance when they manually control zombies and are trying to infect people from being immediately blasted away.

DeadOS changes

changedCivilians and cops when they first encounter zombies will now hesitate before they open fire. I found that people were too keen to start blasting the moment they saw a zombie and that in my opinion isn't the way a zombie experience should play out. They now hesitate a moment, try to reason with the zombie or warn them to stay back. They will step backwards and still flee but after a small time they will open fire when they feel like they have no choice.
fixedOnce cops have become aware of the zombie threat and start quarantining they will stop hesitating and will open fire, and Military units never hesitate. (Also I've just noticed while writing these patch notes that there's a spelling mistake in "Hesitating", so that'll be fixed in the next update :P)
addedI think this'll add a little bit of realism to the sim and also give players a better chance when they manually control zombies and are trying to infect people from being immediately blasted away.

Hi everyone!

I was on another twitch stream with a friend of mine (which you can watch here) and from that I was inspired to create this week's update.

Civilians and cops when they first encounter zombies will now hesitate before they open fire. I found that people were too keen to start blasting the moment they saw a zombie and that in my opinion isn't the way a zombie experience should play out. They now hesitate a moment, try to reason with the zombie or warn them to stay back. They will step backwards and still flee but after a small time they will open fire when they feel like they have no choice.

Once cops have become aware of the zombie threat and start quarantining they will stop hesitating and will open fire, and Military units never hesitate. (Also I've just noticed while writing these patch notes that there's a spelling mistake in "Hesitating", so that'll be fixed in the next update :P)

I think this'll add a little bit of realism to the sim and also give players a better chance when they manually control zombies and are trying to infect people from being immediately blasted away.

Thanks for playing as always and see you in the next update!

Source

Steam News / 28 November 2025

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