Update history
Latest Dead Hand updates
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- Dead Hand
Update 1.41
I've been tinkering a bit with the engine, upgrading some components, and decided to backport the changes to Dead Hand. Changelog follows: Full Patch Notes Switched from the venerable DirectSound API to XAudio2, upping…
Patch notes3 changesFixWorkshop - Dead Hand
Hotfix 1.4a
Hotfix for a crash that happened when an enemy managed to kill itself several times over in a single attack action.
Announcement1 changeFixPerformance - Dead Hand
Update 1.4
Surprise Update 1.4 (not an Aprils' fools one, honest!), containing some requested fixes and additions as well as a few new music tracks. Here's the changelog: Full Patch Notes The level exit beacon could cast broken sh…
Patch notes8 changesFixGameplay - Dead Hand
Hotfix v1.3b
Fix for a crash that happened when a Multiple Rocket Launcher was destroyed while having some of its rockets mid-flight or queued to launch.
Announcement1 changePerformance - Dead Hand
Hotfix v1.3a
Small hotfix to include the Escape Pod Plasma Torch files in the retail Pakfile, since they were missing from v1.3
Announcement1 changeFixGameplay - Dead Hand
Update 1.3
Update 1.3 is live with the usual slew of tweaks and fixes plus a couple of bigger changes addressing some relatively common grumblings about the game. First, some of the main difficulty modes have been redesigned: EASY…
Store21 changesFixBalance - Dead Hand
Update 1.24
Update 1.24 is live, bringing an assortment of balance tweaks and fixes for some obscure and corner case bugs, mostly affecting the later levels. Here's the detailed changelog: Patch notes Enemy Tankettes may now drop A…
Patch notes8 changesFixBalance - Dead Hand
Update 1.23
I've been doing some engine work lately, and this change was significant enough to merit being backported to Dead Hand: Changed the PAKfile compression algorithm, resulting in considerably faster loading times.
Announcement1 changeGameplay - Dead Hand
Update 1.22
Update 1.22 is live bringing local Hi-Score tables plus the usual assortment of fixes and tweaks. Here's the detailed changelog: Patch notes Added a per difficulty level "Hi-Score" table under the "Scrapyard" Main Menu…
Patch notes4 changesFixGameplay - Dead Hand
Update 1.21a
Hi all, Here's a hotfix for an issue where destroyed enemy hulls could keep "phantom" weapons mounted and, when kept stored in the inventory, would prevent the savegame from loading. Cheers!
Announcement1 changeFixGameplay - Dead Hand
Update 1.21
Update 1.21 brings fixes for a couple of elusive bugs regarding navigation mesh generation & pathfinding. Here's the detailed changelog: Patch notes Fixed some instances of NavMesh actor obstacles not updating correctly…
Patch notes2 changesFixGameplay - Dead Hand
Update 1.2 and Anniversary Sale
Update 1.2 is here bringing a brand new "Accelerated Mode" intended for seasoned players wanting to reach the later levels more quickly in exchange for a steeper difficulty curve. "Accelerated Mode" reduces the size of…
Patch notes7 changesFixGameplay - Dead Hand
Update 1.16
Update 1.16 is live introducing a new miniboss, some balance tweaks and a minor bugfix. Patch notes Added the "Technical Prime" miniboss, here to seek revenge for all the Technical trucks you've mercilessly slaughtered…
Patch notes6 changesBalanceGameplay - Dead Hand
Update 1.15
Update 1.15 is live with a few improvements and balancing tweaks. Patch notes Replaced Sniper/Brawler Trio minibosses' "Armor Plating" hull module with a "Targeting Coprocessor" module and a "Ground Penetrating Radar" m…
Patch notes3 changesFixBalance - Dead Hand
Dead Hand Update 1.14
Hi all, Another small update: Having a twin mount equipped would prevent the savegame from loading correctly; this has now been fixed. Cheers!
Announcement1 changeFix - Dead Hand
Dead Hand Update 1.13
Hi all, I've just pushed a small update that fixes some instances where the first level exit couldn't be reached without needing to dig a path to it. Cheers!
Announcement



