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Steam News27 July 20205y ago

Update 1.2 and Anniversary Sale

Update 1.2 is here bringing a brand new "Accelerated Mode" intended for seasoned players wanting to reach the later levels more quickly in exchange for a steeper difficulty curve.

In this update1

Full notes

Full Dead Hand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes1 removal
  • Gameplay
  • Balance
  • Fixes
addedUpdate 1.2 is here bringing a brand new "Accelerated Mode" intended for seasoned players wanting to reach the later levels more quickly in exchange for a steeper difficulty curve.
changed"Accelerated Mode" reduces the size of every level except for the last one to a mere 5 rooms and skips levels 2, 5 & 8, leaving only the tier transition levels and the boss levels; making for a 6 level long successful run. Loot rates (both enemy drops and supply crate chances) are increased in order to allow the player to gear up before every boss fight.
addedPatch notesImplemented a new "Accelerated Mode" for all game difficulties.
changedPatch notesStructure Points meters now change color as parts receive damage.
fixedPatch notesFixed a bug where replacing a Hull or Chassis that had an Ammo Factory module installed with another that didn't would allow you to continue fabricating ammo.
changedPatch notesSlightly raised the Tank Gun HE Shell damage and the Guided Missile weight.

Dead Hand changes

addedUpdate 1.2 is here bringing a brand new "Accelerated Mode" intended for seasoned players wanting to reach the later levels more quickly in exchange for a steeper difficulty curve.
changed"Accelerated Mode" reduces the size of every level except for the last one to a mere 5 rooms and skips levels 2, 5 & 8, leaving only the tier transition levels and the boss levels; making for a 6 level long successful run. Loot rates (both enemy drops and supply crate chances) are increased in order to allow the player to gear up before every boss fight.
addedImplemented a new "Accelerated Mode" for all game difficulties.
changedStructure Points meters now change color as parts receive damage.
fixedFixed a bug where replacing a Hull or Chassis that had an Ammo Factory module installed with another that didn't would allow you to continue fabricating ammo.

Update 1.2 is here bringing a brand new "Accelerated Mode" intended for seasoned players wanting to reach the later levels more quickly in exchange for a steeper difficulty curve.

"Accelerated Mode" reduces the size of every level except for the last one to a mere 5 rooms and skips levels 2, 5 & 8, leaving only the tier transition levels and the boss levels; making for a 6 level long successful run. Loot rates (both enemy drops and supply crate chances) are increased in order to allow the player to gear up before every boss fight.

"Accelerated Mode" can be toggled in the "Select Difficulty Level" menu. It's available for all difficulty modes and doesn't affect steam achievements; they can be unlocked as usual, regardless of "Accelerated Mode" being toggled.

Steam post image

Here's the detailed changelog with the usual assortment of minor fixes and tweaks:

Patch notes

  • Implemented a new "Accelerated Mode" for all game difficulties.

  • Lowered all three Pill Hulls' "Center of Mass" bones.

  • Structure Points meters now change color as parts receive damage.

  • Fixed a bug where replacing a Hull or Chassis that had an Ammo Factory module installed with another that didn't would allow you to continue fabricating ammo.

  • Slightly raised the Tank Gun HE Shell damage and the Guided Missile weight.

  • Lowered the maximum amount of Perlin Noise Octaves used when generating Cavern type rooms.

  • Switching from Fullscreen mode to Windowed mode using Alt+Enter is no longer considered a "volatile" change and now modifies the settings file.

Last but not least, in order to celebrate Dead Hand's first year on Steam (time flies as we get older) Dead Hand will be 50% off during this week.

Cheers!

Source

Steam News / 27 July 2020

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