In this update1
Full notes
Full Dead Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Dead Hand changes
Update 1.16 is live introducing a new miniboss, some balance tweaks and a minor bugfix.
Patch notes
Added the "Technical Prime" miniboss, here to seek revenge for all the Technical trucks you've mercilessly slaughtered across your runs. It may appear in levels 2 or 3 and if you're lucky it might drop its tasty Twin Mount.
Lowered the AP cost of replacing a mounted weapon with another from 6 AP to 3 AP to encourage the use of the 2 hardpoint hulls and to improve the viability of midfight weapon swapping.
Increased the amount and quality of consumables (possibly) dropped by C-RAM, Killdozer, Scout and Recon class enemies.
Lowered enemy density and raised drop rates in tier transition levels (4 & 7).
Improved the calculation of level camera bounds.
When swapping hulls would cause the currently selected weapon to be dismounted, the game will now automatically select the first mounted weapon if any.
Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
