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Steam News21 June 20206y ago

Update 1.16

Update 1.16 is live introducing a new miniboss, some balance tweaks and a minor bugfix.

In this update1

Full notes

Full Dead Hand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Balance
  • Gameplay
addedUpdate 1.16 is live introducing a new miniboss, some balance tweaks and a minor bugfix.
addedPatch notesAdded the "Technical Prime" miniboss, here to seek revenge for all the Technical trucks you've mercilessly slaughtered across your runs. It may appear in levels 2 or 3 and if you're lucky it might drop its tasty Twin Mount.
changedPatch notesLowered the AP cost of replacing a mounted weapon with another from 6 AP to 3 AP to encourage the use of the 2 hardpoint hulls and to improve the viability of midfight weapon swapping.
changedPatch notesIncreased the amount and quality of consumables (possibly) dropped by C-RAM, Killdozer, Scout and Recon class enemies.
changedPatch notesImproved the calculation of level camera bounds.
changedPatch notesWhen swapping hulls would cause the currently selected weapon to be dismounted, the game will now automatically select the first mounted weapon if any.

Dead Hand changes

addedUpdate 1.16 is live introducing a new miniboss, some balance tweaks and a minor bugfix.
addedAdded the "Technical Prime" miniboss, here to seek revenge for all the Technical trucks you've mercilessly slaughtered across your runs. It may appear in levels 2 or 3 and if you're lucky it might drop its tasty Twin Mount.
changedLowered the AP cost of replacing a mounted weapon with another from 6 AP to 3 AP to encourage the use of the 2 hardpoint hulls and to improve the viability of midfight weapon swapping.
changedIncreased the amount and quality of consumables (possibly) dropped by C-RAM, Killdozer, Scout and Recon class enemies.
changedImproved the calculation of level camera bounds.

Update 1.16 is live introducing a new miniboss, some balance tweaks and a minor bugfix.

Patch notes

  • Added the "Technical Prime" miniboss, here to seek revenge for all the Technical trucks you've mercilessly slaughtered across your runs. It may appear in levels 2 or 3 and if you're lucky it might drop its tasty Twin Mount.

  • Lowered the AP cost of replacing a mounted weapon with another from 6 AP to 3 AP to encourage the use of the 2 hardpoint hulls and to improve the viability of midfight weapon swapping.

  • Increased the amount and quality of consumables (possibly) dropped by C-RAM, Killdozer, Scout and Recon class enemies.

  • Lowered enemy density and raised drop rates in tier transition levels (4 & 7).

  • Improved the calculation of level camera bounds.

  • When swapping hulls would cause the currently selected weapon to be dismounted, the game will now automatically select the first mounted weapon if any.

Cheers!

Source

Steam News / 21 June 2020

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