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Steam News26 June 20251y ago

Update 1.41

I've been tinkering a bit with the engine, upgrading some components, and decided to backport the changes to Dead Hand.

Full notes

Full Dead Hand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Workshop
  • Gameplay
  • Performance
changedFull Patch NotesReplaced the Lua 5.2 interpreter with LuaJIT, improving performance on low-end CPUs.
changedFull Patch NotesUpdated RecastNavigation library to the latest version.
changedFull Patch NotesPathfinding improvements.
fixedFull Patch NotesAs usual, fixed a bunch of minor bugs and memory leaks.

I've been tinkering a bit with the engine, upgrading some components, and decided to backport the changes to Dead Hand. Changelog follows:

Full Patch Notes

  • Switched from the venerable DirectSound API to XAudio2, upping the minimum requirements to Windows 10 as a result (can't do that yet, still have players on Windows 7).

  • Replaced the Lua 5.2 interpreter with LuaJIT, improving performance on low-end CPUs.

  • Updated RecastNavigation library to the latest version.

  • Pathfinding improvements.

  • More robust actor snapping to ground algo.

  • As usual, fixed a bunch of minor bugs and memory leaks.

Have fun!

Source

Steam News / 26 June 2025

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