In this update1
Full notes
Full Dead Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Dead Hand changes
Update 1.15 is live with a few improvements and balancing tweaks.
Patch notes
Replaced Sniper/Brawler Trio minibosses' "Armor Plating" hull module with a "Targeting Coprocessor" module and a "Ground Penetrating Radar" module respectively to make them more vulnerable to 5.56mm fire.
Removed the "Choose Amount" menu when picking up item stacks in favor of picking up the whole stack if possible or as many items as you have storage space for if not. Note that you can still partially discard stacks from your inventory at 0 AP cost.
Fixed some instances where the post-shooting wait period would end before a ricocheting projectile had hit its final target.
The log console now shows a message when a miniboss is present in the current level, and the presence of a miniboss slightly delays the appearance of the Hunter Killers.
"Custom Difficulty" mode now mentions that it doesn't unlock progress achievements.
On another note, I've uploaded a video playthrough of the first three levels, including the C-RAM boss fight.
Enjoy!
Source
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