Full notes
Full Dead Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
Update 1.21 brings fixes for a couple of elusive bugs regarding navigation mesh generation & pathfinding.
Here's the detailed changelog:
Patch notes
Fixed some instances of NavMesh actor obstacles not updating correctly when transitioning from Real Time Mode into Turn Based Mode.
Collapsed all NavMesh vertical layers into a single tile in order to fix connectivity and pathfinding issues when digging deep downwards.
Slightly delayed the appearance of Hunter Killers in Accelerated Mode, since you're more likely to want to fully explore each level.
Small tweaks to the AWP Stats screen. Interrupt chance is now shown as a percentage.
And I'd like to end the announcement with a reminder for new players who might be struggling with the difficulty: There's a"Tactics Primer" guide you can read and a 3 level video playthrough you can watch to get some ideas on how to better approach a new Dead Hand run.
Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
