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Steam News7 June 20215y ago

Update 1.24

Update 1.24 is live, bringing an assortment of balance tweaks and fixes for some obscure and corner case bugs, mostly affecting the later levels.

Full notes

Full Dead Hand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition5 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • Workshop
changedUpdate 1.24 is live, bringing an assortment of balance tweaks and fixes for some obscure and corner case bugs, mostly affecting the later levels.
addedPatch notesEnemy Tankettes may now drop Ablative Cooling Gel.
changedPatch notesBuffed Killdozer boss stats, as it was too easy to one shot it in a single turn and its ramming attack didn't do enough damage.
fixedPatch notesFixed some instances where a C-RAM Boss wouldn't fire its gatling gun after running out of rockets.
fixedPatch notesFixed minor lua error when mounting a previously used Twin Mount.
removedPatch notesThe End of Level 3 Menu no longer shows the "Save and Exit" option on a Practice mode run.

Update 1.24 is live, bringing an assortment of balance tweaks and fixes for some obscure and corner case bugs, mostly affecting the later levels.

Here's the detailed changelog:

Patch notes

  • Enemy Tankettes may now drop Ablative Cooling Gel.

  • Buffed Killdozer boss stats, as it was too easy to one shot it in a single turn and its ramming attack didn't do enough damage.

  • Fixed some instances where a C-RAM Boss wouldn't fire its gatling gun after running out of rockets.

  • Fixed minor lua error when mounting a previously used Twin Mount.

  • When scanning an enemy, its "base AP per turn" now includes any Overclocking Module bonus.

  • The End of Level 3 Menu no longer shows the "Save and Exit" option on a Practice mode run.

  • Player related entries in the combat log now say "Player" instead of the player's starting AWP class.

  • Scrapyard entries registered after deploying an Escape Pod now list the correct starting AWP class.

  • The player now gets a warning in the combat log a few turns before a Hunter/Killer drone appears for the first time in a given level.

  • Made some improvements to the final battle / ending sequence.

  • Fixed a rare instance where the Voevoda could spawn tilted.

  • Fixed some cases where the NavMesh wouldn't update properly after digging out the silo.

  • Fixed filtering of very low ceiling walkable NavMesh islands.

  • Other minor fixes and tweaks.

Enjoy!

Source

Steam News / 7 June 2021

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