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- Cyberpulse
Thank you — as BULLET FEST comes to a close
Hey everyone, As Bullet Fest comes to an end, we just wanted to take a moment to say thank you to everyone who picked up Cyberpulse during the event. Your support means the world to us and to Gabriel, the solo dev who p…
Event3 changesBalanceGameplay - Cyberpulse
World Record Footage!
Steam player Dan-o has uploaded all of his world record runs to this youtube playlist. As of writing this message, these videos capture the top leaderboard score on every level featured. If you would like to see the mos…
Event4 changesGameplayServer - Cyberpulse
Engine Update and Fixes
Primarily driven by Unity upgrading older versions of their engine, I've taken the time to implement the following: Engine Update The version of Unity that Cyberpulse runs has been updated to a release that addresses a…
Security2 changesMaps - Cyberpulse
Tiny Patch 1.72
Fixes Hourglass-shaped maps now have extra colliders at the corners to avoid thrown enemies slipping through them. This addresses the occasional spawning issue that could happen on the late-game level Rejection. Small t…
Patch notes3 changesFixMaps - Cyberpulse
Tiny Patch 1.71
Fixes Fixed the “Time Played” stat in the Stats page not recording correctly in certain situations. For many who began prior to this patch, your playtime on Steam will be more accurate. Lowered the travel speed of one l…
Patch notes4 changesFixMaps - Cyberpulse
Join the Discord!
I've created a small Discord sever for Cyberpulse: https://discord.gg/kGRjujHSv8 For those who would like to chat about the game, ask questions, report experiences, or just talk about their high scores. We already have…
Announcement - Cyberpulse
Cyberpulse Update 1.7
Some more enhancements, fixes, and polish to help Cyberpulse run smoothly for all: Rebalancing The following levels have had their score targets reduced to aid campaign progression: Apogee III, Boolean, Clash II, Reboun…
Patch notes11 changesFixGameplay - Cyberpulse
Steam Deck and Linux Launch Fix
The newest releases of SteamOS and Linux had an update to the glibc library that broke the edition of FMOD that Cyberpulse runs. This was causing the game to crash on startup on updated Steam Decks and Linux machines ru…
Announcement1 changePerformance - Cyberpulse
MacOS / Linux / Small Patch
Grenade bullets now have a slightly different look to help communicate they don't collide with the player on their own. The first phase of the first boss now shoots slower bullet clumps to help players who are still lea…
Announcement2 changesFixGameplay - Cyberpulse
Engine Update Patch
Cyberpulse now runs on the most recent version of Unity. This addressed some issues that were happening on cutting-edge machines and should generally improve stability going forward: Fixed boot up and splash screen prob…
Announcement4 changesFixPerformance - Cyberpulse
Linux Gameplay Patch
Fixed an issue where certain Linux versions, in combination with specific CPUs, were running into floating-point errors that were lightly messing with gameplay. Note that this may have affected some players on the Steam…
Announcement3 changesFixGameplay - Cyberpulse
Balance Patch 1.65
Difficulty Tuning Many levels had their score goals slightly lowered to help players progress and to have aesthetically-pleasing targets. Most adjustments were small and don't deserve mention, but I will highlight a few…
Patch notes5 changesFixGameplay - Cyberpulse
Cyberpulse Update 1.6
After receiving more great player feedback, I have implemented the following upgrades: QoL Improvements There are now sliders to adjust bloom and saturation in the graphics settings! These should help tune the visuals a…
Patch notes6 changesFixGameplay - Cyberpulse
Cyberpulse Update 1.5
This patch is dedicated to the player who recently reached 100% completion. 🔥 Difficulty Tuning This large batch of levels have had their score targets reduced to help players progress in the campaign: Apogee II, Apoge…
Patch notes8 changesFixServer - Cyberpulse
Tiny Patch 1.41
Improvements The splash screen now correctly does shader preloading when starting a new file. This helps avoid frame hitches on new enemy spawns when the game is first booted up. Bytes sent out by picking up a shield wh…
Patch notes1 changePerformance - Cyberpulse
Cyberpulse Update 1.4
The two-player campaign experience has received a few key improvements along with a grab bag of other fixes: Co-Op Improvements The camera is now 9% higher whenever you are playing co-op to help avoid gameplay feeling t…
Patch notes9 changesFixGameplay


