Full notes
Full Cyberpulse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
- Performance
addedImprovementsThe splash screen now correctly does shader preloading when starting a new file. This helps avoid frame hitches on new enemy spawns when the game is first booted up.
Improvements
The splash screen now correctly does shader preloading when starting a new file. This helps avoid frame hitches on new enemy spawns when the game is first booted up.
Bytes sent out by picking up a shield when you already have one are now equally dim to bytes from damaging the boss.
Source
Changelog.gg summarizes and formats this update. How we read updates.
