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Steam News8 December 20256mo ago

Engine Update and Fixes

Primarily driven by Unity upgrading older versions of their engine, I've taken the time to implement the following: Engine Update The version of Unity that Cyberpulse runs has been updated to a release that addresses a

Full notes

Full Cyberpulse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition1 change0 removals
  • Security
  • Gameplay
  • Maps
changedEngine UpdateThe version of Unity that Cyberpulse runs has been updated to a release that addresses a potential security vulnerability. This vulnerability was prospective—not something known to have caused actual issues—and almost certainly did not affect any Cyberpulse players. That said, always good to keep software up-to-date. If curious, you can read more here .
fixedFixesThe sector Citadel has had a fix to its late enemy waves so there are no issues with spawning.
addedFixesMaps with circular layouts have had extra colliders added to the boundary to help stop enemies from (rarely) tunnelling when thrown at high speeds.
fixedFixesAn uncommon hang that could occur during the final score tally due to floating point issues has been eliminated.
fixedFixesThank you for playing Cyberpulse! 👾

Primarily driven by Unity upgrading older versions of their engine, I've taken the time to implement the following:

Engine Update

  • The version of Unity that Cyberpulse runs has been updated to a release that addresses a potential security vulnerability. This vulnerability was prospective—not something known to have caused actual issues—and almost certainly did not affect any Cyberpulse players. That said, always good to keep software up-to-date. If curious, you can read more here.

Fixes

  • The sector Citadel has had a fix to its late enemy waves so there are no issues with spawning.

  • Maps with circular layouts have had extra colliders added to the boundary to help stop enemies from (rarely) tunnelling when thrown at high speeds.

  • An uncommon hang that could occur during the final score tally due to floating point issues has been eliminated.

Thank you for playing Cyberpulse! 👾

Source

Steam News / 8 December 2025

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