Full notes
Full Cyberpulse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Gameplay
- Maps
Primarily driven by Unity upgrading older versions of their engine, I've taken the time to implement the following:
Engine Update
The version of Unity that Cyberpulse runs has been updated to a release that addresses a potential security vulnerability. This vulnerability was prospective—not something known to have caused actual issues—and almost certainly did not affect any Cyberpulse players. That said, always good to keep software up-to-date. If curious, you can read more here.
Fixes
The sector Citadel has had a fix to its late enemy waves so there are no issues with spawning.
Maps with circular layouts have had extra colliders added to the boundary to help stop enemies from (rarely) tunnelling when thrown at high speeds.
An uncommon hang that could occur during the final score tally due to floating point issues has been eliminated.
Thank you for playing Cyberpulse! 👾
Source
Changelog.gg summarizes and formats this update. How we read updates.
