In this update3
Full notes
Full Cyberpulse update
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What changed
- Server
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
Cyberpulse changes
This patch is dedicated to the player who recently reached 100% completion. 🔥
Difficulty Tuning
This large batch of levels have had their score targets reduced to help players progress in the campaign:
Apogee II, Apogee III, Binary, Citadel, Clash III, Congruence, Convergence, Evolution, Exaction, Flash, Gridlock, Haywire, Hello World, Maelstrom, Network, Powercell, Precision II, Reboot, Ricochet, Riposte, Riposte, Sinkhole, Triangulation, and Trifurcation.
Given these reductions, some people will now have new levels unlock upon opening the world map!
The late game boss with
tentacles
has had a few of his attack patterns nerfed after they were over-tuned.
Bugfixes
The player is now invincible upon landing the final hit on a boss, thus avoiding weird issues or frustration when dying after taking a boss down.
Your score is always sent to Steam leaderboards upon level completion, so if you previously had network issues you don’t need to beat your highscore to get a spot on the leaderboard.
The game now quits out after booting up if OS issues cause FMOD to fail initialization. If the game is failing to boot or getting stuck on startup—please check the pinned threads on the message boards or start a new one!
In co-op, if you don’t revive your teammate while boss results are playing their ship no longer lingers helplessly into the results screen.
Fixed edge case where rechargeable dash orbs could fail to correctly track how many rechargeable dashes you have.
Upon losing a shield, the player always gets bounced in a sensible direction.
The duration of the splash screen is one second longer on MacOS to match the other platforms.
Visual Balancing
Bytes are now 3% darker, flash 5% less when being picked up, are 5% dimmer when in larger groups, and are 1.5% fainter on boss levels.
Stationary photons are now 3% brighter.
The rectangular enemy bullet is now 5% brighter to help the revenge of Jelly enemies have more clarity against bytes.
Thank you all for the support and for playing Cyberpulse!
Source
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