Full notes
Full Cyberpulse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
Fixed an issue where certain Linux versions, in combination with specific CPUs, were running into floating-point errors that were lightly messing with gameplay. Note that this may have affected some players on the Steam Deck.
Specifically, exploding grenade bullets fired by some bosses and enemies that ease into their movement (like pointers and rocketeers) were moving too quickly. This was overall making the game slightly harder than intended for the small subset of players affected.
If anyone still sees weird linear movement from grenade bullets or pointer enemies, please drop a thread on the boards!
Source
Changelog.gg summarizes and formats this update. How we read updates.
