Update history
Latest Bloodlit updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Bloodlit
Pre-release build 2.1.4 changelog
Optimization for both multiplayer netcode and overall logistics. Fixed chat input fails to function if it's the exact same key as the key binded to opening the chatbox itself. Fixed Temple's collision bug where player c…
Announcement4 changesFixGameplay - Bloodlit
Pre-release build 2.1.3 changelog
Multiplayer Fixed entity data being carried over to subsequent games, leading to accessing corrupt data. Added a failsafe for preventing entities from attempting to repeatedly loop through entities looking for a non-exi…
Patch notes2 changesFixGameplay - Bloodlit
Pre-release build 2.1.2 changelog
Multiplayer Fixed player revive not working properly. Fixed duplicate keybind warning being spammed for every single keybind when there is more than one player present in-game. Fixed Butcher's equip weapon animation not…
Patch notes3 changesFixGameplay - Bloodlit
Pre-release build 2.1.1 changelog
Multiplayer Fixed a rare instance where enemies are unable to locate the correct target on the client's end, which leads to a significant performance drop. This is a failed fix, which is addressed in pre-release build 2…
Patch notes1 changeFixCompatibility - Bloodlit
Pre-release build 2.1.0: Hot-join Support
Multiplayer Added hot-join support. Added support for joining lobby via friend list. If it still does nothing, try joining with your lobby list open. The server now properly shuts down when the host leaves the game. Gam…
Patch notes9 changesFixGameplay - Bloodlit
Pre-release build 2.0.0: Co-op Update
Game Modes Added Multiplayer. Multiplayer co-op is currently at the experimental stage. This means you may experience bugs, performance issues, and crashes. You can always help by reporting any issues you may experience…
Store21 changes1 numericFix - Bloodlit
Community Update - May 19th, 2026
Hi all! It has been quite a while since any activity in this game. For those of you who have been following my updates on the official Discord server, you may already be aware that I have been quite busy with my persona…
Announcement2 changesServer - Bloodlit
Pre-release build 1.6.0: New Enemy Type + New Map
Gameplay Added enemy type: Drone. Added map: Temple. Added a new damage indicator for damage that is taken while blocking and while in the middle of the countering animation. The purpose is to make it clearer that damag…
Patch notes22 changesFixGameplay - Bloodlit
Pre-release build 1.5.0: Visual Overhaul + New Enemy Type
Introducing an overhaul to the overall visuals of this game. Besides a whole new font across the whole game, Bloodlit will also be getting a new post-processing effect to reinforce that "retro" feel of the game. Here ar…
Store33 changesFixGameplay - Bloodlit
Pre-release build 1.4.7 changelog
Stalker's projectile exploding in their hand should now be fixed. This was caused by the previous patch that enabled friendly fire for their projectiles, where the attackers themselves were not exceptions from the proje…
Announcement1 changeFixBalance - Bloodlit
Pre-release build 1.4.6: Video Settings Update
Added Exclusive Fullscreen option in Video settings. Previously, the only "fullscreen" option was borderless fullscreen. Adjust as needed. - Added pixelation slider in Video settings. - Renamed "Controls" settings tab t…
Announcement1 changeFixBalance - Bloodlit
Pre-release build 1.4.5 changelog
Fixed bullet tracers being able to be created from the knife, as well as the crash it causes without an equipped weapon.
Announcement1 changeFixPerformance - Bloodlit
Pre-release build 1.4.4 changelog
Added spawn restrictions depending on the current round count for certain enemies. - Shortened idling time between spawns when no enemies are present. - Added tracers to bullets. - Fixed a ledge drop in Prison entities…
Announcement1 changeFixGameplay - Bloodlit
Pre-release build 1.4.3 changelog
Fixed Stalker getting stuck in walls, which the previous patch failed to completely fix. - Fixed the explosion that comes from interrupting a Stalker's attack not dealing knockback force against affected enemies. - Corp…
Announcement1 changeFixPerformance - Bloodlit
Pre-release build 1.4.2 changelog
Fixed Stalker getting stuck facing a wall.
Announcement1 changeFix - Bloodlit
Pre-release build 1.4.0 changelog
Added Butcher. - Added Soul Fragment: Adrenaline Rush. - Increased parry window from 6 frames to ~10 frames. - Reduced Stalker's spawn limit from 2 to 1 for Normal difficulty and below. - Added vignette effect for havin…
Announcement1 change1 numericFix




