In this update4
Full notes
Full Bloodlit update
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What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
- Performance
Bloodlit changes
Gameplay
Added enemy type: Drone.
Added map: Temple.
Added a new damage indicator for damage that is taken while blocking and while in the middle of the countering animation.
The purpose is to make it clearer that damage taken under said circumstances is insignificant while still warning about its presence nonetheless.
Overhauled the algorithm for calculating the velocity of dashes while on a slope, now producing a way more accurate result.
Walking or aiming now also prevents you from falling off a high ledge.
Fall damage has been halved.
Fall damage now always applies a short temporary slowness.
Fall damage now no longer applies if it does not exceed a certain amount.
Fall damage now always reduces stamina slightly.
Stamina can no longer regenerate while in mid-air.
Further increased a Butcher's aggressiveness upon taking damage, reducing their unresponsiveness when retaliation would've been expected.
Fixed firearm being ready to be used when countering near the end of the parry animation.
Aim key being able to be used for performing a knife counter is now a toggleable setting.
This is to prevent the awkwardness of trying to aim your firearm right after a parry but proceed with a knife counter instead, while also allowing access to the convenience for whoever is concerned.
Fixed Harvester being able to be enraged by friendly fire.
Fixed rare cases of enemies unable to acquire a target upon spawning, either until a target is within proximity or never again.
Logistics
Increased the intensity of calculation for the collision of weapon drops, greatly reducing the occurrence of rare cases where they would fall through the ground.
Miscellaneous
Fixed certain entities' hurt effect emitting at the world origin instead of their actual location.
Fixed the incorrect stereo of the player's footstep SFX.
Fixed the startup effect of Stalkers' fireball attack sometimes persisting when the attack is interrupted.
Butcher's landing SFX no longer plays if the fall is too short.
Settings
Added a toggle for allowing the aim key to also be used for performing a knife counter.
Added a slider for render brightness.
Source
Changelog.gg summarizes and formats this update. How we read updates.
