In this update1
Full notes
Full Bloodlit update
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What changed
1 fix1 addition0 changes0 removals
- Fixes
- Gameplay
fixedMultiplayerFixed entity data being carried over to subsequent games, leading to accessing corrupt data.
addedMultiplayerAdded a failsafe for preventing entities from attempting to repeatedly loop through entities looking for a non-existent entity.
Bloodlit changes
fixedFixed entity data being carried over to subsequent games, leading to accessing corrupt data.
addedAdded a failsafe for preventing entities from attempting to repeatedly loop through entities looking for a non-existent entity.
Multiplayer
Fixed entity data being carried over to subsequent games, leading to accessing corrupt data.
Added a failsafe for preventing entities from attempting to repeatedly loop through entities looking for a non-existent entity.
Source
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