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Steam News22 June 202614d ago

Pre-release build 2.1.4 changelog

Optimization for both multiplayer netcode and overall logistics. Fixed chat input fails to function if it's the exact same key as the key binded to opening the chatbox itself.

Full notes

Full Bloodlit update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
changedOptimization for both multiplayer netcode and overall logistics.
fixedFixed chat input fails to function if it's the exact same key as the key binded to opening the chatbox itself.
fixedFixed Temple's collision bug where player can be "teleported" to random locations when locating themselves at world origin.
addedAdded a failsafe that prevents multiple player instances from spawning.
addedAdded the missing SFX for parry instances of teammates.

Bloodlit changes

changedOptimization for both multiplayer netcode and overall logistics.
fixedFixed chat input fails to function if it's the exact same key as the key binded to opening the chatbox itself.
fixedFixed Temple's collision bug where player can be "teleported" to random locations when locating themselves at world origin.
addedAdded a failsafe that prevents multiple player instances from spawning.
addedAdded the missing SFX for parry instances of teammates.
  • Optimization for both multiplayer netcode and overall logistics.

  • Fixed chat input fails to function if it's the exact same key as the key binded to opening the chatbox itself.

  • Fixed Temple's collision bug where player can be "teleported" to random locations when locating themselves at world origin.

  • Added a failsafe that prevents multiple player instances from spawning.

  • Added the missing SFX for parry instances of teammates.

Source

Steam News / 22 June 2026

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