Full notes
Full Bloodlit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
Bloodlit changes
Optimization for both multiplayer netcode and overall logistics.
Fixed chat input fails to function if it's the exact same key as the key binded to opening the chatbox itself.
Fixed Temple's collision bug where player can be "teleported" to random locations when locating themselves at world origin.
Added a failsafe that prevents multiple player instances from spawning.
Added the missing SFX for parry instances of teammates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
