In this update4
Full notes
Full Bloodlit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
Bloodlit changes
Game Modes
Added Multiplayer.
Multiplayer co-op is currently at the experimental stage. This means you may experience bugs, performance issues, and crashes. You can always help by reporting any issues you may experience to the official Discord server. Thank you for your patience!
Due to technical difficulties, hotjoining is currently not functional. This will be addressed in a future patch.
Gameplay
Soul Lantern's travel speed is increased depending on the current round count.
Soul Banner's capture rate is increased depending on the current round count.
Ongoing enemy attacks now influence certain other enemies' attack attempts.
Slightly reduced difficulty escalation for Normal difficulty.
Delayed the spawning of Harvester for Normal difficulty: Round 4+ -> Round 5+
Improved the visibility of Harvester's planted spikes.
Reverted the addition of Stalker projectile friendly fire.
Butcher no longer attempts to block when already attempting to attack.
Added an indicator for Corpse's pounce attack.
SMG magazine capacity increased: 30 -> 40
Player collision is now thinner.
Fixed knife being able to be used when staggered.
20 rounds of pistol ammo are now automatically given at the start of the match.
Selected inventory item can now be moved. If the moved item is a weapon, the ordering on the weapon wheel is updated accordingly.
Input buffer is no longer frame rate dependent.
Significant overall optimization.
Miscellaneous
Switching to the next/previous weapon now does so one at a time.
Added Damage Taken stat to the result screen.
Re-animated pistol racking animation.
Added 2 new achievements.
Settings
Added keybind settings for:
Select previous weapon
Select next weapon
Source
Changelog.gg summarizes and formats this update. How we read updates.
