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- BAD BLOOD: 1926
A delicious update...
Mostly for this release its some fixes to graphical glitches, small AI improvements and general stability fixes. A lot of small stuff but we feel its a great improvement, especially to the main menu visuals. We will con…
Announcement4 changesFixPerformance - BAD BLOOD: 1926
Today's update is here
Fixed bugs: Mutagen in vats now kills player Title screen fix Fixes for barrel in starting area Known bugs: Game may get stuck on loading screen Tommy Gun enemy is janky and sometimes kills himself Restarting in the sla…
Announcement3 changesFixUI/audio - BAD BLOOD: 1926
Dev diary continues - Kickstarter, "Chicago Chase" and more...
More talking about Bad Blood, this time showcasing our video for Kickstarter and another project altogether. Enjoy! #2: #3: Kickstarter: https://www.kickstarter.com/projects/redmarmoset/bad-blood-1926
Announcement - BAD BLOOD: 1926
Dev Diary Begins...
We are glad to share with you our first dev diary, which is hosted over on YouTube. These are planned to be released on a weekly or bi-weekly basis, and we hope they will contribute to us building a community around BAD…
Announcement - BAD BLOOD: 1926
Ultra widescreen and the main menu
The main menu should now work correctly in any screen resolution. We are working on fixing the other pieces of UI to work nicely in 21:9 and other ultra-wide aspect ratios. Enjoy! Fixed bugs: Main menu is difficult to u…
Announcement5 changesFixUI/audio - BAD BLOOD: 1926
Weapon and AI improvements, with more bugfixes
One of our favourite bug fixes lets players pickup the switchblade, which was previously falling through floor, never to be seen again. As well as fixing some bugs, we made some changes to AI behaviour, sped up the anim…
Announcement7 changesFixGameplay - BAD BLOOD: 1926
No more spawning underground
A couple more bugfixes, including for a very vexing problem that we seem to have made worse by trying to prevent the player being forced out of the world with physics... hopefully nobody will be seeing the underside of…
Announcement3 changesFixUI/audio - BAD BLOOD: 1926
Graphics quality, FOV settings and framerate...
Feedback on our demo from players inspired us to add quality settings and an FOV slider to the graphics options in the main and in-game menus. Hopefully this will improve the experience for all. Whilst improving the fra…
Announcement2 changesGameplay - BAD BLOOD: 1926
Fixes for slowdown and sensitivity in the demo
Firstly a big thanks to the fledgling community who have given us some great feedback. Although we still have some more to address, we thought it best to update as soon as we had fixes, particularly for the drastic fram…
Announcement2 changesFixUI/audio - BAD BLOOD: 1926
Some demo bugs fixed
Fixed bugs: Controllers do not work as intended, only for skipping cutscenes Framerate drop when enemies try to run for cover The controller can now be used to play the game and navigate the main menus. The framerate no…
Announcement3 changesFixGameplay - BAD BLOOD: 1926
The demo is live!!!
Finally, the demo for BAD BLOOD: 1926 went live in the wee hours this morning. We hope you all enjoy, and if you don't, please let us know why. Known bugs: Controllers do not work as intended, only for skipping cutscene…
Announcement1 changeUI/audio - BAD BLOOD: 1926
Our demo is going to land soon!
This demo is the vertical slice we have been showing publishers and investors, and will continue to do so, to try and secure funding to complete the game's development. The term vertical slice comes from imagining the p…
Announcement1 changeGameplay





