HomeGamesUpdatesPricingMethodology
Steam News16 April 20242y ago

No more spawning underground

A couple more bugfixes, including for a very vexing problem that we seem to have made worse by trying to prevent the player being forced out of the world with physics...

Full notes

Full BAD BLOOD: 1926 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
fixedFixed bugs:
changedSpawning underground
changedRandom opening door sound when starting the level
changedWeapon swap will not change to correct pose for gun arms

BAD BLOOD: 1926 changes

fixedFixed bugs:
changedSpawning underground
changedRandom opening door sound when starting the level
changedWeapon swap will not change to correct pose for gun arms

A couple more bugfixes, including for a very vexing problem that we seem to have made worse by trying to prevent the player being forced out of the world with physics... hopefully nobody will be seeing the underside of our level again for a long time!

Fixed bugs:

  • Spawning underground

  • Outlines where we din't want any

Known bugs:

  • Enemies will sometimes not move, can be worked around by restarting the level

  • An intended speed run route skips a checkpoint

  • Restarting in the slaughterhouse may sometimes not give the player the speed mutagen, but the revolver with 6 bullets instead

  • Physics can force the player out of the world

  • Framerate can really suck in general

  • Controllers can not operate the pause menu, only show or hide it

  • Inventory screen doesn't work

  • Objectives screen is nonsense

  • Random opening door sound when starting the level

  • Enemies turn around too slowly

  • End section buzzsaws do not always kill the player

  • More animation jank than you can shake a stick at

  • Weapon swap will not change to correct pose for gun arms

Source

Steam News / 16 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.