Full notes
Full BAD BLOOD: 1926 update
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What changed
- Fixes
- Gameplay
- UI and audio
BAD BLOOD: 1926 changes
A couple more bugfixes, including for a very vexing problem that we seem to have made worse by trying to prevent the player being forced out of the world with physics... hopefully nobody will be seeing the underside of our level again for a long time!
Fixed bugs:
Spawning underground
Outlines where we din't want any
Known bugs:
Enemies will sometimes not move, can be worked around by restarting the level
An intended speed run route skips a checkpoint
Restarting in the slaughterhouse may sometimes not give the player the speed mutagen, but the revolver with 6 bullets instead
Physics can force the player out of the world
Framerate can really suck in general
Controllers can not operate the pause menu, only show or hide it
Inventory screen doesn't work
Objectives screen is nonsense
Random opening door sound when starting the level
Enemies turn around too slowly
End section buzzsaws do not always kill the player
More animation jank than you can shake a stick at
Weapon swap will not change to correct pose for gun arms
Source
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