Full notes
Full BAD BLOOD: 1926 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
BAD BLOOD: 1926 changes
Mostly for this release its some fixes to graphical glitches, small AI improvements and general stability fixes. A lot of small stuff but we feel its a great improvement, especially to the main menu visuals.
We will continue to work on AI behaviour and other bugs for the next update!
Fixed bugs:
Menu visuals are now correct
AI can now navigate through space left by destructibles after they are destroyed
Known bugs:
Game may get stuck on loading screen
Tommy Gun enemy is janky and sometimes kills himself
Restarting in the slaughterhouse may sometimes not give the player the speed mutagen, but the revolver with 6 bullets instead
Physics can force the player out of the world
Framerate can really suck in general
Controllers can not operate the pause menu, only show or hide it
Inventory screen doesn't work
Objectives screen is nonsense
Random opening door sound when starting the level
Enemies turn around too slowly
End section buzzsaws do not always kill the player
More animation jank than you can shake a stick at
Weapon swap will not change to correct pose for gun arms
Baseball bat goes missing instead of becoming collectable
... and please check out our Kickstarter campaign if you like what you see: https://kickstarter.com/projects/redmarmoset/bad-blood-1926
Source
Changelog.gg summarizes and formats this update. How we read updates.
