Full notes
Full BAD BLOOD: 1926 update
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What changed
- Gameplay
- Events
- Fixes
- UI and audio
BAD BLOOD: 1926 changes
One of our favourite bug fixes lets players pickup the switchblade, which was previously falling through floor, never to be seen again.
As well as fixing some bugs, we made some changes to AI behaviour, sped up the animations for changing weapon, and tweaked auto-switching. We've tried to tweak the AI so that it is less likely to shoot you in the back from miles away, at least on the easier settings.
We have also added a few more rewards for players who explore more thoroughly, and removed some of the more dangerous enemies from easier settings - since we never intended them to be there anyway.
Fixed bugs:
Enemies will sometimes not move, can be worked around by restarting the level
An intended speed run route skips a checkpoint
No collision on switchblade drop (so it would drop through the floor)
Fixed breaks in navmesh
Known bugs:
Restarting in the slaughterhouse may sometimes not give the player the speed mutagen, but the revolver with 6 bullets instead
Physics can force the player out of the world
Framerate can really suck in general
Controllers can not operate the pause menu, only show or hide it
Inventory screen doesn't work
Objectives screen is nonsense
Random opening door sound when starting the level
Enemies turn around too slowly
End section buzzsaws do not always kill the player
More animation jank than you can shake a stick at
Weapon swap will not change to correct pose for gun arms
Source
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