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Steam News18 April 20242y ago

Weapon and AI improvements, with more bugfixes

One of our favourite bug fixes lets players pickup the switchblade, which was previously falling through floor, never to be seen again.

Full notes

Full BAD BLOOD: 1926 update

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What changed

2 fixes1 addition5 changes0 removals
  • Gameplay
  • Events
  • Fixes
  • UI and audio
changedOne of our favourite bug fixes lets players pickup the switchblade, which was previously falling through floor, never to be seen again.
changedAs well as fixing some bugs, we made some changes to AI behaviour, sped up the animations for changing weapon, and tweaked auto-switching. We've tried to tweak the AI so that it is less likely to shoot you in the back from miles away, at least on the easier settings.
addedWe have also added a few more rewards for players who explore more thoroughly, and removed some of the more dangerous enemies from easier settings - since we never intended them to be there anyway.
fixedFixed bugs:
changedNo collision on switchblade drop (so it would drop through the floor)
fixedFixed breaks in navmesh

BAD BLOOD: 1926 changes

changedOne of our favourite bug fixes lets players pickup the switchblade, which was previously falling through floor, never to be seen again.
changedAs well as fixing some bugs, we made some changes to AI behaviour, sped up the animations for changing weapon, and tweaked auto-switching. We've tried to tweak the AI so that it is less likely to shoot you in the back from miles away, at least on the easier settings.
addedWe have also added a few more rewards for players who explore more thoroughly, and removed some of the more dangerous enemies from easier settings - since we never intended them to be there anyway.
fixedFixed bugs:
changedNo collision on switchblade drop (so it would drop through the floor)

One of our favourite bug fixes lets players pickup the switchblade, which was previously falling through floor, never to be seen again.

As well as fixing some bugs, we made some changes to AI behaviour, sped up the animations for changing weapon, and tweaked auto-switching. We've tried to tweak the AI so that it is less likely to shoot you in the back from miles away, at least on the easier settings.

We have also added a few more rewards for players who explore more thoroughly, and removed some of the more dangerous enemies from easier settings - since we never intended them to be there anyway.

Fixed bugs:

  • Enemies will sometimes not move, can be worked around by restarting the level

  • An intended speed run route skips a checkpoint

  • No collision on switchblade drop (so it would drop through the floor)

  • Fixed breaks in navmesh

Known bugs:

  • Restarting in the slaughterhouse may sometimes not give the player the speed mutagen, but the revolver with 6 bullets instead

  • Physics can force the player out of the world

  • Framerate can really suck in general

  • Controllers can not operate the pause menu, only show or hide it

  • Inventory screen doesn't work

  • Objectives screen is nonsense

  • Random opening door sound when starting the level

  • Enemies turn around too slowly

  • End section buzzsaws do not always kill the player

  • More animation jank than you can shake a stick at

  • Weapon swap will not change to correct pose for gun arms

Source

Steam News / 18 April 2024

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