Full notes
Full BAD BLOOD: 1926 update
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What changed
- Fixes
- UI and audio
BAD BLOOD: 1926 changes
Firstly a big thanks to the fledgling community who have given us some great feedback. Although we still have some more to address, we thought it best to update as soon as we had fixes, particularly for the drastic framerate drops.
Fixed bugs:
Framerate drop when enemies are stuck off the navmesh or it fails to load
Mouse sensitivity is now halved (gamepad sensitivity is unchanged)
Upcoming planned fixes include adding FOV and quality settings to the options menu.
Known bugs:
Enemies will sometimes not move, can be worked around by restarting the level
An intended speed run route skips a checkpoint
Restarting in the slaughterhouse may sometimes not give the player the speed mutagen, but the revolver with 6 bullets instead
Physics can force the player out of the world
Framerate can really suck in general
Controllers can not operate the pause menu, only show or hide it
Inventory screen doesn't work
Objectives screen is nonsense
Random opening door sound when starting the level
Enemies turn around too slowly
End section buzzsaws do not always kill the player
More animation jank than you can shake a stick at
Source
Changelog.gg summarizes and formats this update. How we read updates.
