Full notes
Full BAD BLOOD: 1926 update
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What changed
- Fixes
- Gameplay
- UI and audio
BAD BLOOD: 1926 changes
Fixed bugs:
Controllers do not work as intended, only for skipping cutscenes
Framerate drop when enemies try to run for cover
The controller can now be used to play the game and navigate the main menus.
The framerate no longer tanks to revoltingly low levels when an enemy runs for cover during retries, or multiple runs.
Known bugs:
An intended speed run route skips a checkpoint
Restarting in the slaughterhouse may sometimes not give the player the speed mutagen, but the revolver with 6 bullets instead
Controllers can not operate the pause menu, only show or hide it
Inventory screen doesn't work
Objectives screen is nonsense
Random opening door sound when starting the level
Enemies turn around too slowly
End section buzzsaws do not always kill the player
More animation jank than you can shake a stick at
Source
Changelog.gg summarizes and formats this update. How we read updates.
