Full notes
Full BAD BLOOD: 1926 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
BAD BLOOD: 1926 changes
Finally, the demo for BAD BLOOD: 1926 went live in the wee hours this morning.
We hope you all enjoy, and if you don't, please let us know why.
Known bugs:
Controllers do not work as intended, only for skipping cutscenes
An intended speed run route skips a checkpoint
Inventory screen doesn't work
Objectives screen is nonsense
Random opening door sound when starting the level
Enemies turn around too slowly
End section buzzsaws do not always kill the player
More animation jank than you can shake a stick at
We aim to fix the controller bug today since it is severe.
Source
Changelog.gg summarizes and formats this update. How we read updates.
