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Latest Backrooms: Wit's End updates
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- Backrooms: Wit's End
Patch v0.5.9.2
Hi everyone, another small patch with some fixes and tweaks: Lockers now spawn in Level 1 's procedural rooms, allowing players to hide better from skinstealers. Also, there was a journal unlock that was not possible to…
Event10 changesGameplayPerformance - Backrooms: Wit's End
Patch v0.5.9.1
Small patch bringing some performance improvements to some meshes with too many vertices and a new Render Distance setting. Full patch notes: Optimized meshes for many props and enviroment objects, mainly related to Lev…
Patch notes3 changesPerformanceGameplay - Backrooms: Wit's End
v0.5.9.0: Level 0 Improvements
Hey everyone! This update focuses on bringing more variety to Level 0's procedural generation. You'll now find different wall shapes, more points of interest, some references to the original Hobbytown layout, and a few…
Patch notes10 changesFixGameplay - Backrooms: Wit's End
Patch v0.5.8.3
Hey everyone! another small patch to adjust some tiny details I want to have deployed soon. stay posted for a regular update this month! Full patch notes: Adjusted a bit Level 0 lighting and post processing (its now a b…
Store7 changesFixGameplay - Backrooms: Wit's End
Patch v0.5.8.2
Hey everyone! I’m back from vacation with a small patch I worked on during that time. It includes some balance changes to entity spawn rates, along with a few minor bug fixes and code refactors. Hopefully nothing broke.…
Event5 changes8 numericBalance - Backrooms: Wit's End
Development Roadmap Update #2 - March 2026
Hi everyone, I’m back with another development roadmap update. Past months First, a quick look at what’s been done since release and the last update. The main focus was polishing the game and improving the first-time pl…
Patch notes6 changesMapsGameplay - Backrooms: Wit's End
v0.5.8.0: Lobby browser and text chat
Hi everyone! In this update, the Lobby Browser has been added to the game, allowing players to find and join public lobbies more easily. Hosts can now kick players from the lobby, and lobbies can be set to Invite Only i…
Patch notes8 changesFixGameplay - Backrooms: Wit's End
Patch v0.5.7.5
Small patch fixing some issues related to network synch and improved game load timeout handling. Full patch notes: Improved game load timeout logic and increased timeout time to 18 seconds Improved network synch regardi…
Patch notes4 changesServerGameplay - Backrooms: Wit's End
Patch v0.5.7.4
Hi everyone, small patch this time with some changes to stamina and player speed based on feedback: The player is now slightly faster, especially when sprinting. Stamina now drains slightly slower (effectively increasin…
Patch notes6 changes2 numericGameplay - Backrooms: Wit's End
v0.5.7.0: Rescue Expedition
Hi everyone, I’m back with a regular update. The main addition this time is a small in-game objective that gives players more purpose during exploration. Earlier versions hinted that a rescue expedition is searching for…
Patch notes15 changesFixGameplay - Backrooms: Wit's End
Patch v0.5.6.0
Hi everyone, hope you had a nice start of the year! In this small update, I've added an in game navigation map, that you can check any time during the game by pressing the "M" key. The map tracks levels visited in the c…
Patch notes6 changesFixMaps - Backrooms: Wit's End
Patch v0.5.5.0
Hi everyone, another small patch significantly improving player-to-player collision in multiplayer. I’ve also added some accessibility settings and additional hints on Level 0. For the next patch, I’m working on an in-g…
Event7 changesGameplayMaps - Backrooms: Wit's End
Patch v0.5.4.0
Hey everyone, in this update I’m addressing one of the issues discussed in the Development Roadmap post regarding level navigation. With two new level exits, I’ve removed a common dead end in Level 2 ’s navigation. Ther…
Patch notes9 changesFixGameplay - Backrooms: Wit's End
Patch v0.5.3.0
Hey everyone, here’s another small patch with a few fixes and improvements. This update includes the first iteration of dynamic hints to improve the First Time User Experience, mainly focused on Level 0 and its sublevel…
Event12 changesFixGameplay - Backrooms: Wit's End
Development Roadmap Update #1 - December 2025
Hi everyone! This is the first development roadmap update, where I’ll go over what’s next on the list and what you can expect in the coming months. I plan to post updates like this regularly so you can stay informed abo…
Store10 changesFixGameplay - Backrooms: Wit's End
Patch v0.5.2.0
Hey everyone, another small patch I wanted to push before the weekend ends. This one focuses on some environment updates, tweaks to the ending popup based on feedback, and a few balance changes I’d like to test regardin…
Patch notes5 changes3 numericBalance




