HomeGamesUpdatesPricingMethodology
Steam News28 April 20262mo ago

Patch v0.5.8.2

Hey everyone! I’m back from vacation with a small patch I worked on during that time. It includes some balance changes to entity spawn rates, along with a few minor bug fixes and code refactors. Hopefully nothing broke.

Full notes

Full Backrooms: Wit's End update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! I’m back from vacation with a small patch I worked on during that time. It includes some balance changes to entity spawn rates, along with a few minor bug fixes and code refactors. Hopefully nothing broke. if you spot any new issues, please let me know.

What changed

0 fixes1 addition6 changes0 removals
  • Balance
  • Server
  • Gameplay
  • UI and audio
  • Events
addedHey everyone! I’m back from vacation with a small patch I worked on during that time. It includes some balance changes to entity spawn rates, along with a few minor bug fixes and code refactors. Hopefully nothing broke. if you spot any new issues, please let me know.
changedI’ve adjusted the respawn rates for all entities. Skinstealers in particular have been increased significantly, and the base respawn time for all entities is now higher overall. At the same time, the per-player time reduction has been increased, meaning entities will spawn faster when more players are present in multiplayer.
changedFull patch notes:Changed Entities respawn times: Bacteria Spawn Time: Base [c]40 -> 60[/c], Decrement per Player: [c]3 -> 5[/c] Needlelimbs Spawn Time: Base [c]40 -> 60[/c], Decrement per Player: [c]3 -> 4[/c] Skinstealer (main) Spawn Time: Base [c]70 -> 110 [/c], Decrement per Player: [c]3 -> 5[/c] Skinstealer (second) Spawn Time: Base [c]110 -> 200 [/c], Decrement per Player: [c]3 -> 6[/c] Skinstealer (rare) Spawn Time: Base [c]90 -> 200 [/c], Decrement per Player: [c]3 -> 8[/c]
changedFull patch notes:Lowered Peripherals journal unlock time [c]8 -> 6[/c]
changedFull patch notes:Increased Level 1 Generator Shutdown event time spacing
changedFull patch notes:Tiny bug fixes and improvements regarding exit lobbies network handling (if you find any bug, let me know!)
Base [c]4060Base [c] increased, buff[c]35[c] increased, buff[c]34[c] increased, buffBase [c]70110Base [c] increased, buff

I’ve adjusted the respawn rates for all entities. Skinstealers in particular have been increased significantly, and the base respawn time for all entities is now higher overall. At the same time, the per-player time reduction has been increased, meaning entities will spawn faster when more players are present in multiplayer.

Just so you know what the values mean, respawn time is calculated as:

[c]respawnTime = baseValue − (decrementValue × playerCount)[/c]

Full patch notes:

  • Changed Entities respawn times:

    • Bacteria Spawn Time:

      • Base [c]40 -> 60[/c], Decrement per Player: [c]3 -> 5[/c]

    • Needlelimbs Spawn Time:

      • Base [c]40 -> 60[/c], Decrement per Player: [c]3 -> 4[/c]

    • Skinstealer (main) Spawn Time:

      • Base [c]70 -> 110 [/c], Decrement per Player: [c]3 -> 5[/c]

    • Skinstealer (second) Spawn Time:

      • Base [c]110 -> 200 [/c], Decrement per Player: [c]3 -> 6[/c]

    • Skinstealer (rare) Spawn Time:

      • Base [c]90 -> 200 [/c], Decrement per Player: [c]3 -> 8[/c]

  • Lowered Peripherals journal unlock time [c]8 -> 6[/c]

  • Increased Level 1 Generator Shutdown event time spacing

  • Tiny bug fixes and improvements regarding exit lobbies network handling (if you find any bug, let me know!)

  • A lot of other tiny bug fixes and improvements

Source

Steam News / 28 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.