In this update1
Full notes
Full Backrooms: Wit's End update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
- Performance
- Gameplay
- UI and audio
addedSmall patch bringing some performance improvements to some meshes with too many vertices and a new Render Distance setting.
changedFull patch notes:Optimized meshes for many props and enviroment objects, mainly related to Level 1 and Level 2 .
addedFull patch notes:Added Render Distance graphic setting
changedFull patch notes:Adjusted a bit new Level 0 geometry from last update
Backrooms: Wit's End changes
addedSmall patch bringing some performance improvements to some meshes with too many vertices and a new Render Distance setting.
changedOptimized meshes for many props and enviroment objects, mainly related to Level 1 and Level 2 .
addedAdded Render Distance graphic setting
changedAdjusted a bit new Level 0 geometry from last update
Small patch bringing some performance improvements to some meshes with too many vertices and a new Render Distance setting.
Full patch notes:
Optimized meshes for many props and enviroment objects, mainly related to Level 1 and Level 2.
Added Render Distance graphic setting
Adjusted a bit new Level 0 geometry from last update
Source
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