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Steam News20 May 20261mo ago

v0.5.9.0: Level 0 Improvements

Hey everyone! This update focuses on bringing more variety to Level 0's procedural generation.

Full notes

Full Backrooms: Wit's End update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! This update focuses on bringing more variety to Level 0's procedural generation. You'll now find different wall shapes, more points of interest, some references to the original Hobbytown layout, and a few nods to the upcoming Backrooms Movie.

What changed

1 fix6 additions5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedLevel 0's sublevels also got updated with these new additions, along with some unique variations of their own.
changedThere are also some bug fixes and general improvements included.
addedOriginally I wanted to push this update further and add more interactable props to Level 0 , but I've been catching myself spending too much time polishing existing content when I should be focusing on the next level already. So I decided to wrap this one up and shift my attention there.
addedThat said, the current levels still have a lot of room for improvement and I plan to keep revisiting them, but new content needs to come first for a while. Hope you understand!
addedAlso, I'm planning on giving you the chance to test new content earlier, so stay tuned for news on this!
addedAdded new geometry variations and props to Level 0 , Level 0.7 and Level 0.87

Backrooms: Wit's End changes

addedLevel 0's sublevels also got updated with these new additions, along with some unique variations of their own.
changedThere are also some bug fixes and general improvements included.
addedOriginally I wanted to push this update further and add more interactable props to Level 0 , but I've been catching myself spending too much time polishing existing content when I should be focusing on the next level already. So I decided to wrap this one up and shift my attention there.
addedThat said, the current levels still have a lot of room for improvement and I plan to keep revisiting them, but new content needs to come first for a while. Hope you understand!
addedAlso, I'm planning on giving you the chance to test new content earlier, so stay tuned for news on this!

Level 0's sublevels also got updated with these new additions, along with some unique variations of their own.

There are also some bug fixes and general improvements included.

Originally I wanted to push this update further and add more interactable props to Level 0, but I've been catching myself spending too much time polishing existing content when I should be focusing on the next level already. So I decided to wrap this one up and shift my attention there.

That said, the current levels still have a lot of room for improvement and I plan to keep revisiting them, but new content needs to come first for a while. Hope you understand!

Also, I'm planning on giving you the chance to test new content earlier, so stay tuned for news on this!

Full patch notes:

  • Added new geometry variations and props to Level 0, Level 0.7 and Level 0.87

  • Improved decal placement in Level 0, Level 0.7 and Level 0.87

  • Fixed Peripherals journal unlock calculation

  • Smoothed out Redrooms damage per tick

  • Added base cooldown of 20 seconds for entities to spawn

  • Adjusted checkpoint respawn rotation for some level exits

  • Tiny improvements to Level 188

Source

Steam News / 20 May 2026

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