Full notes
Full Backrooms: Wit's End update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! This update focuses on bringing more variety to Level 0's procedural generation. You'll now find different wall shapes, more points of interest, some references to the original Hobbytown layout, and a few nods to the upcoming Backrooms Movie.
What changed
- Gameplay
- Balance
- UI and audio
Backrooms: Wit's End changes
Level 0's sublevels also got updated with these new additions, along with some unique variations of their own.
There are also some bug fixes and general improvements included.
Originally I wanted to push this update further and add more interactable props to Level 0, but I've been catching myself spending too much time polishing existing content when I should be focusing on the next level already. So I decided to wrap this one up and shift my attention there.
That said, the current levels still have a lot of room for improvement and I plan to keep revisiting them, but new content needs to come first for a while. Hope you understand!
Also, I'm planning on giving you the chance to test new content earlier, so stay tuned for news on this!
Full patch notes:
Added new geometry variations and props to Level 0, Level 0.7 and Level 0.87
Improved decal placement in Level 0, Level 0.7 and Level 0.87
Fixed Peripherals journal unlock calculation
Smoothed out Redrooms damage per tick
Added base cooldown of 20 seconds for entities to spawn
Adjusted checkpoint respawn rotation for some level exits
Tiny improvements to Level 188
Source
Changelog.gg summarizes and formats this update. How we read updates.
